Although Razer hasn't made an official announcement, the company is now taking pre-orders for the Razer Blackwidow Chroma keyboard (which we've mentioned before). The PC gaming peripheral costs $169.99 and will ship on September 24, 2014.
Also up for pre-purchase is: the Razer Kraken 7.1 Chroma headset, costing $99.99 and shipping on September 29; the Razer Deathadder Chroma, costing $69.99 and shipping September 17; and the Razer Blackwidow Chroma Stealth that will cost $169.99 and be made available sometime in September.
So what's the big deal with Chroma? These peripherals seem to be inspired by a bag of Skittles, sporting a full 16.8 million colors. Thanks to an LED mounted under each key that supports the full spectrum, gamers can create a rainbow across the keyboard. Even more, the color scheme can sync to all three devices to create the perfect themed desktop.
As with their non-Chroma counterparts, the colors can be changed via Razer Synapse installed on the PC. In addition to the colors, these Chroma devices include special effects such as Spectrum Cycling, Breathing, Static, Reactive (keyboard only), Wave (keyboard only) and more. Blackwidow Chroma owners can even load up custom lighting templates optimized for four different game types: MMO, MOBA, RTS and FPS.
On the Razer Deathadder Chrome, the mouse wheel and logo are illuminated; the logo actually allows two colors such as yellow for the center and green for the three snakes. The logo on the Razer Kraken 7.1 Chroma seems to use just one LED, as does the microphone.
"Our new range of peripherals that feature Chroma customizable backlighting is another step towards full personal customization and to interconnect our gaming tech," said Min-Liang Tan, Razer co-founder and CEO. "Chroma represents more than just multicolor, it opens up limitless personalization options for gamers to play with and we even have a Chroma Software Developer Kit for game developers to integrate their games to provide even more customization in the future."
What will be interesting to see is what game developers will do with the SDK.
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