Survios Changes The Rules Of VR Locomotion In 'Sprint Vector' (Updated)

Locomotion is one of the most important topics for any VR experience. Game developers have to balance the need to give players engaging ways to interact with the title while ensuring that they don't get nauseous. It's easier said than done. In the months since the Oculus Rift, HTC Vive, and other head-mounted devices (HMD) arrived on the market, developers continue to make new innovations in the way we travel in a virtual environment. I saw another of these attempts last night with Survios (the team that made Raw Data) in its new game called Sprint Vector, and for the first time in quite awhile, I’m baffled as to how a studio was able to create this game without inducing motion sickness.

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Rexly Peñaflorida is a freelance writer for Tom's Hardware covering topics such as computer hardware, video games, and general technology news.