Fallout 4 In Room-Scale VR? Vireio Perception Can Do That Now

Vireio Perception 4.0 Alpha 1 was released in early May, bringing early VR support to Fallout 4. The early version of the injection driver worked for Oculus Rift and OSVR, but it wasn’t quite ready for HTC Vive. Over the weekend, the group of volunteer developers behind the project released Alpha 2, which adds support for the Vive.

On Saturday morning, Vireio Perception released a new alpha build that adds support for the HTC Vive and its room-scale tracking abilities. The VR injection drivers are still very much a work in progress, and the software still only supports Fallout 4, but the group developing Vireio has made some exciting advancements so far. The developers said that adding SteamVR support also came with some unexpected benefits to the developers.

Vireio Perception uses Valve’s OpenVR API to access the Vive HMD, which means the Chaperone system just works. The Chaperone safety system isn’t added to games, it’s part of the SteamVR platform. It is primarily used for safety, but the Vireio developers found that it makes scaling VR-injected games much easier. On Friday, during an interview on Neil Schneider’s podcast, Neil’s Messy Basement, Denis Reischl, one of the developers, explained that the grid system of the Chaperone made it easier to scale the world properly because the grid walls add reference to reality that is otherwise not available.

The team behind Vireio Perception said that work on Oculus Rift support has taken a backseat temporarily while room-scale support was being added to the application. The group said that you will “temporarily have a superior experience” with a Vive HMD.

When we tried out Vireio Perception 4.0 Alpha 1, we noted that the in-game UI was difficult to navigate in VR. Fortunately, the developers have found a way to correct that issue for the new release. Reischl noted that he figured out how to separate the HUD from the 3D environment. The HUD now uses a secondary rendering target, which allows it to be resized and repositioned anywhere independent from the game environment. Reischl suggested you could have the HUD attached to your controller or your HMD. The HUD can even take any shape. It’s not limited to a 2D panel.

Vireio Perception 4.0 Alpha 2 is available now but it is currently limited to Fallout 4. The software will eventually support additional profiles, but the developers are focusing on this one title until they get most of the kinks worked out. Head over to the MTBS3D website to get a copy of the latest build.

Follow Kevin Carbotte @pumcypuhoy. Follow us on Facebook, Google+, RSS, Twitter and YouTube.

 Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years. 

  • hoofhearted
    It would seem like Skyrim should work as well since it has basically the same engine.
    Reply
  • kcarbotte
    18078776 said:
    It would seem like Skyrim should work as well since it has basically the same engine.

    currently only Fallout 4 is supported with Vireio Perception 4.
    Other games will follow once they get this one to where they are happy with it. I believe they have Skyrim working in an older version, and I know that VorpX has it working. I would expect to see Skyrim added in the future for room-scale.
    Reply
  • Zapin
    Very very cool. I am sure it will make me sick though. Traditional game movement still messes me up.
    Reply
  • metathias
    I could'nt take playing the Rift DK1 for more than 15 minutes before breaking into a sweat, and nausea setting in just after. Would effect me for days. First night i got the Vive i played in it for a couple hours. Had no discomfort at all. I will note that to ensure minimum nausea inducing effects you really must put a machine together that can maintain 90fps at all times. Valve, And HTC really did a good job on their tech. Very impressed so far.
    Reply
  • wysiwygbill
    How about the Amnesia games? That way you can feel it when you bump into the walls.
    Reply
  • quilciri
    look dude, Amnesia was already tough on my sphincter control. No. Just no.
    Reply
  • Crystalizer
    Can't wait to try this one out. I don't think nausea will be a serous problem for me since I watch porn all the time with gear vr. It's amazing.

    Plot spoiler! I'm not a vrigin.
    Reply
  • Crystalizer
    Can't wait to try this one out. I don't think nausea will be a serous problem for me since I watch porn all the time with gear vr. It's amazing.

    Plot spoiler! I'm not a vrigin.
    Reply
  • Thorfkin
    I tried the alpha Viero Perception driver with my Vive but i didn't have any luck with it. It caused Fallout 4 to crash every time i ran it. Hopefully they'll stabilize it some in future updates.
    Reply
  • Thorfkin
    After some fiddling i got it working last night. It works fairly well. Though it needs some pretty hefty processing power. My Fury X only managed about 15 fps at the game's ultra detail preset while in VR.
    Reply