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Xbox Series X: Specs, Price, Everything We Know

Xbox Series X
(Image credit: Microsoft)

The Xbox Series X is set to release this November, bringing Microsoft’s flagship console series into a new generation. It follows the original launch of the Xbox One in 2013 and the release of the Xbox One S and Xbox One X upgrades in 2016 and 2017, respectively. And as we inch closer to that deadline, we’re learning more and more about the Xbox Series X. In fact, there's enough information to put the Xbox Series X up against the PS5 in a face-off

Microsoft has already officially unveiled the Xbox Series X's full specs, with a commitment towards 4K, 60+ fps frame rates and ray-tracing. However, certain details are still unknown. That’s why we’re collecting all the information we know, confirmed and rumored, into one convenient page for our readers to keep up to date on the launch of the Xbox Series X.

Xbox Series X Cheat Sheet: Key details at a glance 

Release DateNovember 10th, 2020
Price$499 or $34.99 a month for 24 months
Key features4K at 60 Fps, 8K, 120 Fps, ray-tracing, fast load times
Key gamesHalo Infinite, Senua's Saga: Hellblade 2, Full Xbox native backwards compatibility
CPUCustom AMD Zen 2 CPU
RAM16GB GDDR6 memory
GPU12 teraflop RDNA 2 GPU
Storage1TB NVMe SSD, proprietary SSD expansion slot

Xbox Series X Release Date 

Avoiding previous worries that the pandemic might delay the console's release, Microsoft announced on August 11th that the Xbox Series X will release this November, and on September 9th that it will release on November 10th.

This marks the latest in a trend of November releases for the Xbox line, with all three previous Xbox consoles also first hitting store shelves in November as well. That's not too surprising, since it lets the console hit the holiday rush.

Xbox Series X Specs 

CPUAMD Zen 2 custom CPU: 8 cores, 16 threads @ 3.8 GHz
GPUAMD RDNA 2 custom GPU: 12 Teraflops, 52 CUs @ 1.825 GHz
Die Size360.45mm²
RAM Bandwidth10GB @ 560 GBps, 6GB @ 336 GBps
Storage1TB NVMe SSD
Expandable Storage1TB expansion card, external USB 3.2 hard drive support
Optical Drive4K Blu-ray
Display OutHDMI 2.1

Earlier this March, Microsoft announced the full specs for the Xbox Series X, revealing a commitment to bringing PC style power to the living room.

The Xbox Series X will use an AMD Zen 2 custom CPU with 8 cores and 16 threads @ 3.8 GHz, a 12 teraflops AMD RDNA 2 custom GPU with 52 CUs @ 1.825 GHz, 16GB of GDDR6 RAM running at a bandwidth of 10GB @560 GBps and 6GB @ 336 GBps, a 1 TB NVMe SSD with a slot for an optional proprietary 1TB SSD expansion card, and a 4K Blu-ray optical drive. It will also feature USB ports for accessories and external hard drives.

Most of these specs are comparable to the PS5 specs Sony announced shortly after Xbox’s post, though the Xbox Series X features a larger SSD than the PS5’s 825 GB one, a slightly more powerful CPU at 3.8GHz vs 3.5 GHz, and a generally more powerful GPU than the PS5’s 10.3 teraflop, 36 CUs at 2.23GHz card.

According to Digital Foundry’s hands-on time with the Xbox Series X, all these specs come together to make it more than “twice as powerful as Xbox One X,” with it being able to run four Xbox One S game sessions simultaneously on the same chip.

Xbox Series X Graphics Performance

The idea behind these specs is to allow the Xbox Series X to support 4K gameplay at 60 fps across all new games, as well as 8K or 120 fps gameplay for some select titles. These Xbox Series X will also support variable refresh rate technology, which allows the console to automatically change its refresh rate based on the TV or monitor it’s hooked up to so as to avoid tearing and ghosting. On a similar note, variable rate shading technology is confirmed for the new Xbox as well, which will allow developers to dedicate certain parts of the GPU to specific effects, allowing for a steadier frame rate at high resolutions.

Microsoft also stated in a July 14th blog post that the Xbox Series X GPU will allow developers to more efficiently hold back graphics data until the exact moment when the game needs it, resulting in  "2.5x the effective I/O throughput and memory usage."

However, the most impressive announced graphical feature is hardware accelerated ray tracing, a technique that allows for highly realistic lighting, shadows, and reflection. Traditionally, the rendering time for this technique has been too long for use in games, but both the Xbox Series X and PS5 are promising to bring it to real-time entertainment in the next console generation.

We saw a glimpse of what Xbox Series X ray tracing might look like when Minecraft with RTX launched for the PC earlier this April. In our testing, we found that playing Minecraft with ray tracing enabled at a reasonable 24 chunk render distance required at least an RTX 2070 Super to hit 1080p @ 60 fps gameplay. If the Xbox Series X ray-tracing promises can keep up with that kind of power, that's a pretty good indicator of what it'll be capable of.

As for 120 fps games, here's a list of the titles that have been confirmed to support 120 fps gameplay. Some are new for this generation and some are backwards compatible, which we touch on more later in this page.

  • Halo: The Master Chief Collection
  • Call of Duty: Black Ops Cold War
  • Devil May Cry 5 Special Edition
  • Dirt 5
  • ExoMecha
  • Gears 5
  • Halo Infinite
  • King Oddball
  • Metal: Hellsinger
  • Monster Boy and the Cursed Kingdom
  • Ori and the Will of the Wisps
  • Orphan of the Machine
  • Rainbow Six Siege
  • Second Extinction
  • The Falconeer
  • The Touryst

Xbox Series X Storage Performance

Powering all of these features is a new 1TB SSD, which compensates for higher resolutions by allowing for faster load times. On the software side, Microsoft is also creating the "Xbox Velocity Architecture," which will take advantage of the SSD to allow "100 GB of game assets to be instantly accessible by the developer."

The goal here is to allow for larger worlds and fewer loading corridors (which is when a game hides load times by trapping the player in an elevator or a thin walkway while it loads the next area). 

On July 14th, Microsoft released a blog post detailing the Velocity Architecture's details, where it explained that the Xbox Series X's SSD will feature 2.4 GB/s of I/O throughput, which is "40x the throughput of the Xbox One." The Xbox Series X will also use a custom texture data decompression algorithm named BCPack, which Microsoft will pair with the industry standard LZ decompressor to allow developers to reduce the size of their games.

To increase speed further, Microsoft is also advertising new tools for devs to control I/O operations and latency. For operations, devs will be able to create multiple queues for how the Xbox Series X I/O handles their games' data, which will let them prioritize certain aspects of each game to their taste. For latency, they'll be able to reduce screen tearing by decoupling frame buffering from latency, as well as reduce input lag by using "dynamic latency input" to capture "button presses as fast as 2 ms." 

Xbox Series X External Storage

(Image credit: Microsoft)

The catch to all of these features is that the Xbox Series X will expect all new games to be running off an SSD, as well as any backwards compatible games looking to take advantage of the new technology. A traditional hard drive just won't be able to keep up, especially when it comes to eliminating loading corridors.

Should your internal SSD fill up, then, users looking to play the most recent titles are expected to buy a $220 proprietary 1TB SSD card for the system. This will run identically to the internal SSD once plugged in, as it is structurally the same. Microsoft has confirmed that older Xbox games that don’t use the Series X’s new features can still be run off external hard drives, however. The console has no current plans to support third-party SSDs, whereas the PS5 has announced it will support some M.2 SSDs after launch.

Both the internal SSD and SSD card will also allow for multiple games to be suspended at once, using a new feature called “Quick Resume.” This will also apply to older games being played off HDDs.

VentureBeat also did a teardown on Seagate's proprietary SSD card, which gives us some insights on its componentry and price. Inside, the publication found SK Hynix's new 4D NAND memory, a Phison PCIe Gen 4 controller and a CFexpress (or at least CFexpress-like) circuit board. There's also thermal paste on the controller and NAND, so expect the SSD to run hot. Which explains the metal case- it's meant to contribute to cooling.

Microsoft's custom architecture is also at play here, which is good, because these components aren't necesarilly worth a $220 price tag on their own. 

Xbox Series S: 1440p @ 120 fps for $300

Microsoft officially revealed the Xbox Series S, its budget next-gen Xbox, on September 8th, 2020, finally confirming its existence after months of leaks.

The reveal came in the wake of a leaked (now officially released) trailer that confirmed speculation that the console would target 1440p @ 120 fps. While the trailer didn't reveal specs, it did clue viewers into the Series S' features. An all digital machine, it can natively run games at 1440p and "up to 120 fps" at the same time, supports DirextX raytracing, has a 512 GB NVMe SSD and can stream media at 4K with "4K upscaling for games."  It's also "nearly 60% smaller than Xbox Series X."

The leaked trailer also dropped probably the biggest news for a next gen console yet- the price. All of these leaks together seemed to force Microsoft's hand, and the company officially confirmed the budget console in a 3:13 AM EST tweet.

Looking something like a large speaker, the Xbox Series S is $299. Even with 1440p @ 120 fps specs, that's cheap, and given that the leaked trailer heavily pushes Game Pass, it's probably being sold at a loss to encourage subscriptions. If $299 is still too much of an upfront cost, though, you can also finance the console starting at $24.99 for 24 months (which adds up to $599.76).

Microsoft has since posted the trailer in an official capacity, officially confirming its feature list.

CPU8-core AMD Zen 2 CPU @ 3.6 GHz (3.4 GHz w/SMT)
GPUAMD RDNA 2 GPU 20 CUs @ 1.565 GHz
SoCCustom 7nm SoC
RAM bandwidth8GB @ 224GB/s, 2GB @ 56GB/s
StorageCustom 512GB PCIe 4.0 NVMe SSD
Expandable Storage1 TB expansion card
Disc DriveDigital Only
Display OutHDMI 2.1

On September 9th, Microsoft followed up its Xbox Series S price and features reveals with a full list of specs. The biggest difference between the Series X and the Series S seems to be the GPU, with the Series S downgrading to a 20 CUs RDNA 2 GPU with about 4 teraflops of power. Aside from that, it uses the same CPU architecture as the Series X (though with slightly less power), and the same SSD architecture but with less capacity. It also has less memory and is digital only, but Microsoft still boasts that it "delivers 4x the processing power of an Xbox One console."

The Xbox Series S will launch this November, alongside the Xbox Series X.

Xbox Series X Price and Payment Options

While Sony has yet to drop the price on the PS5, Microsoft announced on September 9th that the Xbox Series X would cost $499.99.

That's the same as what the Xbox One cost at launch, and is only $100 more than the original Xbox 360's launch price.

If $500 upfront is too steep, though, you'll also be able to finance the Xbox Series X, starting at $34.99 a month for 24 months. Careful, though- you'll eventually end up paying $839.76 for the console if you buy it completely through a payment plan.

Microsoft also announced last October that anyone currently financing an Xbox One who has already made at least 18 payments will be able to upgrade their plan to a Series X when it launches.

Xbox Series X Controller 

(Image credit: Microsoft)

The Xbox Series X controller is set to be largely identical to the Xbox One controller, aside from a few quality of life upgrades. 

In a move that will come as a relief to those of us with tiny hands, the blog post announcing the controller says that its “size and shape have been refined to accommodate an even wider range of people.” The new controller also seems to be taking notes from the PS4 controller by including a dedicated share button. The triggers and bumpers feature a new matte finish, and the bumpers include new textured dots as well. The D-pad has been redesigned to better match the Xbox Elite Series 2 controller.

If you prefer your existing stuff, the Xbox Series X is also set to work with all existing Xbox One accessories, including controllers.

Xbox Series X Backwards Compatibility

The Xbox Series X is set to include full native backwards compatibility with all Xbox One games, as well as an unspecified but seemingly wide selection of original Xbox and Xbox 360 games. Because the games are running natively, they can all expect to see some improvement from the more advanced hardware.

Some Xbox One games running on the Xbox Series X/S via SSD are also set to be “Optimized for Xbox Series X,” meaning that they will feature dramatically higher frame rates and resolution than when playing on Xbox One. This means that, aside from base-level upgrades from simply playing on more advanced hardware, the developers have gone out of their way to patch in extra features that are only available on Xbox Series X/S. For instance, Gears of War 5 is currently being optimized for Xbox Series X, with the team already hitting 4K 60 fps resolution on equivalent settings to PCs running the game on “Ultra,” as well as 100 fps at lower resolutions. Other older games like Destiny 2 will also be optimized for Xbox Series X, though curiously, all new Xbox Series X games will also have branding to indicate their optimization for the system on the box. This is presumably because these newer games are also set to be playable on the Xbox One, at least for the first few years of the console's lifespan (more below).

Microsoft is also planning a new “Smart Delivery” feature, which will allow gamers to only buy games once and then share them across multiple consoles. No more having to buy PS3 games remade for PS4 to use the new console’s higher specs. Just buy the base game once, and it will automatically use the highest specs available depending on the system it’s being played on. In other words, like a PC, your system determines your performance more than the game.

The move to native compatibility is also a step-up from the emulation-based compatibility that the Xbox team relied on for backwards compatibility on the Xbox 360 and Xbox One. A May 28th blog post claimed the Xbox Series X will have "thousands of games at launch," and on October 15th, Xbox confirmed that the following games will be "optimized for Xbox Series X." 

  • Assassin’s Creed Valhalla
  • Borderlands 3 
  • Bright Memory 1.0  
  • Cuisine Royale 
  • Dead by Daylight 
  • Devil May Cry 5: Special Edition  
  • DIRT 5 
  • Enlisted  
  • Evergate
  • The Falconeer 
  • Fortnite  
  • Forza Horizon 4 
  • Gears 5 
  • Gears Tactics 
  • Grounded 
  • King Oddball 
  • Maneater 
  • Manifold Garden 
  • NBA 2K21
  • Observer: System Redux 
  • Ori and the Will of the Wisps 
  • Planet Coaster 
  • Sea of Thieves  
  • Tetris Effect: Connected 
  • The Touryst 
  • War Thunder 
  • Warhammer: Chaosbane Slayer Edition  
  • Watch Dogs: Legion 
  • WRC 9 FIA World Rally Championship 
  • Yakuza: Like a Dragon 
  • Yes, Your Grace  

Xbox Series X Games 

On July 23rd, Xbox held an event that outlined 27 games that are confirmed for Xbox Series X. These include exclusives like Halo Infinite and Senua’s Saga: Hellblade II, as well as a number of multi-platform releases like Watch Dogs Legion. Outside of the event, Xbox has also previously confirmed that games like Cyberpunk 2077,  Assassin's Creed: Valhalla and Starfield will be coming the Xbox Series X as well. 

Most of these games have trailers that help give us an idea of what the console can do. This includes Hellblade II, which is confirmed to be the first Xbox Series X game to use Epic's impressive new Unreal Engine 5Halo Infinite also premiered an extended gameplay demonstration during the July 23rd event.

To give you an idea of what Unreal Engine 5 on Xbox Series X means, a PS5 demo Epic released to show off UE5's capabilities used an environment constructed from 8K cinematic assets, including a room with over 500 instances of full 33 million triangle direct ZBrush imports, with no frame drops. The Xbox Series X will no doubt target the same kind of power, so get ready for some big games.

Microsoft has also confirmed that all exclusives for the Xbox Series X will also be playable on Xbox One and PC. This mirrors the company's recent initiative to release all of its new Xbox One games on PC as well. However, this might change in the future, as Head of Xbox Game Studios Matt Booty only confirmed the promise for “the next year, two years,” according to MCV. That's probably because Microsoft doesn't want the Xbox One to hold it back as developers get more familiar with the Series X.

Xbox has promised that the Xbox Series X will have "over 100 titles" at launch, though an August 11th announcement stated that Halo Infinite will not be one of them. Here's a full list of games confirmed for Xbox Series X:

  • Dragon Quest XI
  • Exomecha
  • Watch Dogs Legion
  • Echo Generation
  • Balan Wonderland
  • Halo Infinite
  • State of Decay 3
  • Unnamed Forza Motorsport game
  • Everwild
  • The Outer Worlds: Peril on Gorgon
  • Tell Me Why
  • Ori and the Will of the Wisps (Optimized for Xbox Series X)
  • Grounded
  • Avowed
  • As Dusk Falls
  • Senua's Saga: Hellblade 2
  • Psychonauts II
  • Destiny 2 (Optimized for Xbox Series X)
  • S.T.A.L.K.E.R. 2
  • Warhammer 40000: Darktide
  • Tetris Effect Connected
  • The Gunk
  • The Medium
  • New Genesis: Phantasy Star Online 2
  • Crossfire
  • Unnamed Fable game
  • Assassin's Creed: Valhalla
  • Cyberpunk: 2077
  • Starfield
  • Gears of War 5
  • The Lord of the Rings: Gollum
  • Fortnite
  • Warframe
  • Yakuza: Like a Dragon
  • Vampire: The Masquerade: Bloodlines 2
  • The Ascent
  • Second Extinction
  • Scorn
  • Scarlet Nexus
  • Dirt 5
  • Chorus
  • Call of the Sea
  • Bright Memory Infinite
  • Gods and Monsters
  • Rainbow Six Quarantine
  • Rainbow Six Siege
  • Madden NFL 21
  • Ultimate Fishing Simulator 2

Xbox Series X Design

Yes, it still looks like a fridge.

Speaking more seriously, the Xbox Series X focuses on a vertical orientation and a featureless black exterior with big "monolith from 2001: A Space Odyssey" vibes. While it can be placed horizontally, its rectangular design resembles a computer tower more than a game console, so it's unlikely to be thin enough to fit under a monitor. On the top is an indented cooling vent with what looks to be a green light inside, with the back housing the I/O, including the proprietary SSD expansion slot.

Xbox Series X User Experience

On October 26th, Xbox joined CNET for a brief demonstration of how games play on the Xbox Series X, as well as what the user experience is like.

Here, we get a good look at how Xbox Series X optimized games and backwards compatible games run on the new console, but what we're interested in here is what the user experience is like. 

The main menu screen seems to be a fairly straightforward series of app squares not unlike those on the Windows 10 Start menu. These squares allow you to access recently played games as well as view pages for suggested Game Pass games (if you are a game pass subscriber), and the whole menu can have animated backgrounds.  

When you jump into a game, pressing the Xbox button will open up the Xbox guide on the left side of the screen, which can take you to the main menu, show you your full game library, open store or game pass pages and let you view chat, party and sharing options and notifications. But perhaps most interesting is the quick resume menu embedded within the guide, which lets you quickly jump between 4 suspended games at once.

Borrowing from the PS4's features, the Xbox Series X controller also has a dedicated share button, which you can press once to capture a screenshot and hold to capture a video. Both actions will display a pop-up on your screen, and you can then press the Xbox button for more options. Alternately, you can access and share captured content on the Xbox app on your phone.

The Xbox Store and Game Pass menus also function similarly to the main menu, with simple squares that you can scroll through to learn more about a game before buying or installing.

Xbox Series X Pre-order 

Pre-orders for the Xbox Series X and Xbox Series S started on September 22nd. Retailers taking pre-orders include Amazon, Target, Walmart, Best Buy, Costco, Sam's Club, Gamestop, Newegg and the Army and Airforce Exchange Service.

  • cryoburner
    Xbox Series X: Specs, Price, Everything We Know
    That is something of a click-bait title. It implies that the price has been announced, but the article just makes some rough guesses based on what the previous console cost. Hey, if we're going to do that, the original Xbox was $299 at launch, the standard version of the Xbox 360 was $399, and the Xbox One was $499. If they keep adding $100 each generation, the Series X might be $599, so long as they feel people would be willing to pay that much. And technically, if we figure in inflation, the Xbox One was already over $550 at launch in today's money. With more expensive storage and what seems to be relatively high-end graphics hardware, I wouldn't be surprised if the Series X is more expensive to manufacture than the One was at launch.

    Of course, Microsoft might be willing to take a loss on each console to get their foot in the door, which they can then recoup through online service subscriptions and game sales, so a $499 price might not be totally out of the picture. A lot depends on how Sony prices their console. If the PS5 is around that price and the Series X is more powerful, it might not be surprising to see it priced $50-$100 higher than Sony's console.

    We don't even know if there will just be one version of the console though. One set of specs has been released, but the name "Series X" implies there might be more than one variant at different price points.
  • spongiemaster
    cryoburner said:
    That is something of a click-bait title. It implies that the price has been announced, but the article just makes some rough guesses based on what the previous console cost.

    Welcome to the current state of THG. What are the 2 far and away most important pieces of information for a console? The price and the games. We don't know the price (despite indicating they do in the title) and we know nothing of the launch lineup or have any in game footage. So the answer to what is everything THG knows about the new Xbox? Nothing anyone cares about. Fluff piece no one should waste their time reading.
  • hotaru251
    tbh this should be an example of why console gamers should just ge ta PC.

    you have $500~ console

    then (at least XB) youre gonna have $200~ proprietary storage expansion.

    what $60 for a 2nd controller?

    then the yearly fee just to use online game features so another $60 year.

    youre looking at $800+ (excluding games) just in 1st year.

    then after 5 the console is obsolete and u repeat the proccess.

    you can build a pc for that price and have it last you over a decade.
  • SkyRock1986
    One thing that happens a lot is the mis-use of the word "teraflops". Teraflops are almost useless in gaming without the support of other hardware like low latency memory etc. L1YiWSmu3e4View:
  • cryoburner
    SkyRock1986 said:
    One thing that happens a lot is the mis-use of the word "teraflops". Teraflops are almost useless in gaming without the support of other hardware like low latency memory etc.
    While that can certainly be true, the guy in that video used a poor example of the RX 480 vs the GTX 1060. Going by the numbers and games he listed, it looks like he was just going down the list of UserBenchmark's very questionable "EFps" metric that they recently added, which purportedly compares the performance of graphics cards in popular games, but in reality limits itself to a tiny selection of older and esports titles, ones that happen to favor Nvidia's architecture in ways that are not particularly representative of modern AAA titles. So while he was right that the RX 480 wasn't substantially faster than the 1060 despite offering more TFLOPs, he wasn't right in implying that it was significantly slower. In fact, in many newer games, the RX 480 tends to be a little faster than the 1060, albeit not enough to account for the TFLOP difference.

    And of course, AMD and Nvidia are using different architectures for their cards, each with their own strengths and weaknesses. In the case of the upcoming consoles though, they will both be using the RDNA2 architecture from AMD, so the performance of that hardware should be a lot more comparable based on TFLOP numbers. And based on the other specs that they have provided, it's reasonable to assume that the Series X will provide better performance, at least as far as traditional rasterized graphics are concerned. Neither company has provided many details about things like raytracing performance yet, so it's hard to say whether there might be any significant differences there.

    Of course, in the grand scheme of things, better performance will likely only translate to a slightly sharper image and/or slightly higher frame rates, which might be difficult to notice, short of comparing the consoles running side-by-side. And we don't about pricing yet either. More performance might be fine, but if comes at a 25% higher price, many will likely opt for the lower-cost offering.
  • The Net Avenger
    hotaru251 said:
    tbh this should be an example of why console gamers should just ge ta PC.

    you have $500~ console

    then (at least XB) youre gonna have $200~ proprietary storage expansion.

    what $60 for a 2nd controller?

    then the yearly fee just to use online game features so another $60 year.

    youre looking at $800+ (excluding games) just in 1st year.

    then after 5 the console is obsolete and u repeat the proccess.

    you can build a pc for that price and have it last you over a decade.

    OK, sure, but now consider that the GPU in the Xbox Series X is faster than a $1400 Geforce 2080 TI.

    This is where it becomes much cheaper than going PC if you want the best performance and latest graphics. Even if GPU prices come in line, even a $700 GPU like a theoretical 3080 Super is a bigger investment just for the GPU processing capabilities.

    (Also remember, that the GPU performance numbers in TBs is not accurate, as the current Xbox One X is as fast as a 2070 Super or a 1080 TI, and yet the GPU is more like an RX 580 at a fraction of the TBs. Microsoft put a ton of GPU framework on the silicon with the Xbox One X, just as they are with the Xbox Series X, so having DirectX calls in silicon that are 1000 times faster at times, offers a lot more performance than the pure processing numbers.)
  • cryoburner
    The Net Avenger said:
    OK, sure, but now consider that the GPU in the Xbox Series X is faster than a $1400 Geforce 2080 TI.
    There haven't been any gaming performance numbers put out there yet, and we likely won't know exactly how these consoles will perform until they have been released, and someone like Digital Foundry takes a detailed look at them. So, to claim that it will outperform a 2080 Ti is probably a bit of a stretch at this point.

    All we have to go on so far are some vague teraflop numbers for an updated architecture that isn't available on the PC quite yet. However, if the teraflop to gaming performance ratio ends up roughly in the ballpark of the current RDNA cards, that would put the PS5's graphics hardware perhaps a little better than a $400 RX 5700 XT, or probably about on par with a 2070 SUPER. And that might in turn put the Series X hardware somewhere around 2080 SUPER performance, which would be close to 20% behind the performance of a 2080 Ti. And of course, the 2080 Ti is nearly 2-year old hardware at this point, and I wouldn't be surprised at all if the next ~$700 card will outperform it in a matter of months. And in turn, Series-X level graphics performance may drop to under $500, and PS5 graphics performance might drop closer to $300, though that might be some months after the high-end cards launch.

    It's possible the new hardware might do something special that allows for more performance than that, but it's probably best to have realistic expectations rather than riding a hype-train based on pure speculation.

    The Net Avenger said:
    (Also remember, that the GPU performance numbers in TBs is not accurate, as the current Xbox One X is as fast as a 2070 Super or a 1080 TI, and yet the GPU is more like an RX 580 at a fraction of the TBs. Microsoft put a ton of GPU framework on the silicon with the Xbox One X, just as they are with the Xbox Series X, so having DirectX calls in silicon that are 1000 times faster at times, offers a lot more performance than the pure processing numbers.)
    What I've seen suggests the One X's graphics hardware is more or less on par with an RX 580, with both built around AMD's GCN4 architecture. It has a little more cores, but lower clocks to reduce power draw and heat output. Keep in mind that most games running at "4K" on those consoles are actually getting upscaled from a lower resolution, and that the settings in demanding games tend to be turned way down to allow them to run reasonably well, so you can't just compare frame rates to PC hardware running at high settings and native 4K resolution.
  • Rob1C
    It's the Razor and Blades business model where exact price, even the features, don't tell the whole story. A lot will depend upon exclusive titles and the program's optimization and skillful programming.

    A comparable PC would cost a thousand more, it's that savings that entices the purchaser and the cost of individual titles and online services that recovers some or all of the cost - because it's not really all about making money, it's about winning and crushing the opponent.
  • hotaru251
    cryoburner said:
    It's possible the new hardware might do something special that allows for more performance than that, but it's probably best to have realistic expectations rather than riding a hype-train based on pure speculation.
    this is only thing i actually accept with consoles beating pc for gaming.

    consoles are MADE for games.

    PC's are made for everything.

    consoles natively have less jumps to go through than pc's.

    thats why PS5's SSD could be better than pc's due to how fewer steps they have to take to get/process that data.

    also why console GPU's arent same as PC's. (and why issues arise when you try to emulate console games even if the hardware is better)

    and until actual rpoof of the next gen GPU's....noway i'll trust a 500$ console having betetr than 2080ti performance as amd would of actually released a pc gpu and marketed it higher to steal nvidia's spot as best card.
  • Shadowclash10
    Wait, I was under the impression that Microsoft was going to try to undercut Sony for next-gen?? I read somewhere that they announced that their two mistakes were no good exclusives compared to Sony, and the One X being $100 more than the PS4 Pro.