AMD introduces Radeon Anti-Lag 2 with full integration for Counter-Strike 2 — the Nvidia Reflex alternative shouldn't trigger cheating bans this time

Official screenshot of Counter-Strike 2, the first game to support Anti-Lag 2 after defunct, driver-level Anti-Lag+ got players banned.
Official screenshot of Counter-Strike 2, the first game to support Anti-Lag 2 after defunct, driver-level Anti-Lag+ got players banned. (Image credit: Valve)

AMD's previous attempt at a successor to the driver-level Radeon Anti-Lag — Anti-Lag+ — launched in such a poor state that many games saw it as an attempted cheat, since it was injecting code into active applications to achieve its results. AMD promised that Anti-Lag+ would return, and now it appears to have done so in the form of Radeon Anti-Lag 2. Anti-Lag 2 is a true Nvidia Reflex competitor in every way that matters — including requiring direct support from the developers to be implemented. Games that don't support Anti-Lag 2 will be restricted to the regular old Anti-Lag solution.

AMD released benchmarking results in Counter-Strike 2 running at Very High settings, with input latency compared between No Anti-Lag, Anti-Lag, and Anti-Lag 2. Anti-Lag 2 in Counter-Strike 2 is achieving input lag as low as 11 ms, which seems on par with the sub-15 ms ranges that Nvidia so proudly touts on its page for Reflex in Counter-Strike 2.

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Christopher Harper
Contributing Writer

Christopher Harper has been a successful freelance tech writer specializing in PC hardware and gaming since 2015, and ghostwrote for various B2B clients in High School before that. Outside of work, Christopher is best known to friends and rivals as an active competitive player in various eSports (particularly fighting games and arena shooters) and a purveyor of music ranging from Jimi Hendrix to Killer Mike to the Sonic Adventure 2 soundtrack.

  • derekullo
    Moral of the story is never give it your best effort the first time in case you need to show progress later.
    Reply
  • thisisaname
    How soon before cheating software pretends to be Radeon Anti-Lag 2 or Nvidia Reflex to bypass anti-cheat detection?
    Reply
  • TheyCallMeContra
    thisisaname said:
    How soon before cheating software pretends to be Radeon Anti-Lag 2 or Nvidia Reflex to bypass anti-cheat detection?

    That...isn't how either of those things work, my friend.

    Edit: To clarify, to my knowledge most cheating software wouldn't bother trying to spoof anything. Kernel-level anticheat exists because kernel-level cheats exist, and those don't typically work by impersonating a friendly protocol or what-have-you.
    Reply
  • thisisaname
    TheyCallMeContra said:
    That...isn't how either of those things work, my friend.

    Edit: To clarify, to my knowledge most cheating software wouldn't bother trying to spoof anything. Kernel-level anticheat exists because kernel-level cheats exist, and those don't typically work by impersonating a friendly protocol or what-have-you.
    I do not know how they work only the first version was flagged as cheat software, was more just wondering if it was possible to do it.

    Given that cheat and anti-cheat is a battle could it be possible work around anti-cheating software?
    Reply
  • TheyCallMeContra
    thisisaname said:
    I do not know how they work only the first version was flagged as cheat software, was more just wondering if it was possible to do it.

    Given that cheat and anti-cheat is a battle could it be possible work around anti-cheating software?

    So, of course cheats can work around anticheats. It is a game of cat and mouse.

    But the reason that the old Anti-Lag+ flagged anticheat was because it functioned akin to most fairly basic cheats. It was blatantly hooking onto applications as they ran to apply Anti-Lag+, but the game and their anticheats couldn't reasonably identify it as anything besides cheating— that's why engine-level integration is needed for Reflex or Anti-Lag 2. The old Anti-Lag can be applied to any game without issue since it doesn't hook applications in the same way, but is overall a much weaker solution than Reflex.
    Reply