What Is DCI-P3 Color? A Basic Definition

DCI-P3
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DCI-P3, sometimes casually referred to as P3 or Display P3, stands for Digital Cinema Initiatives - Protocol 3 and is a color space, or set of colors, created by the Digital Cinema Initiatives (DCI) and Society of Motion Picture and Television Engineer (SMPTE) in an attempt to standardize the colors used in the film industry. Advanced PC monitors, (including some of the best gaming monitors), TVs and other displays also use a form of the DCI-P3 color space known as DCI-P3-D65, but you’ll usually see this written as, simply, DCI-P3. As most home media today are still made in the smaller sRGB color space, DCI-P3 monitors are best reserved for HDR content and/or those who like their colors to look extra saturated. 

If you’re buying a PC monitor, TV or other device, you may see the vendor claim that the product offers a certain percentage of DCI-P3 or P3 color space. This is how much of the DCI-P3 space the monitor can reproduce, (but whether it does so accurately is another story that requires testing for confirmation). A monitor’s color gamut tells you which color space or spaces the monitor can portray and how much of said color space(s). 

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Scharon Harding

Scharon Harding has over a decade of experience reporting on technology with a special affinity for gaming peripherals (especially monitors), laptops, and virtual reality. Previously, she covered business technology, including hardware, software, cyber security, cloud, and other IT happenings, at Channelnomics, with bylines at CRN UK.

  • crimsonfilms
    "sRGB is the most common color space and is used in Windows, as well as TV shows and video games, unless those TV shows and games are specified as being HDR (rather than SDR). "
    Incorrect. TV deliverables and broadcast are almost always in Rec.709 (Rec.601 for older analog) color space for all SDR broadcast.
    Reply
  • Integr8d
    The reason P3 is being used in computer monitors is b/c it’s the next, little incrementation of color gamut. So it gets dished out, like crumbs, until the market is saturated. And then the next increment comes. How convenient... Also, it’s quite old.

    P3 is basically a trim pass, these days, used for film outs (for the 5 theaters left who still project film), just like 709 is used for HDTV. Every colorist should be doing final color in XYZ. And even then, there’s now an argument for mastering in HDR and even making SDR an addition trim pass.

    For gamers, all you need to know is that P3 is to 709 what AdobeRGB is to sRGB. More colors. More pop. BUT, in the real world, 99.9% of colors don’t extent into those neon red and greens. Sure, it’s fun to look at. But it’s not going to impact your actual gaming. HDR is kinda the same. It’s cool and fun to look at. But technically it’s going to be harder for your eyes to adjust >quickly< to the additional contrast. So for RPG and strategy, eh, sure. But for FPS, stay away. Stick with da’ hertz:)
    Reply