1080p performance was about 33% faster than 1440p performance, and all of the games are now comfortably breaking 60 fps. This time, the RX 6750 XT came out 3% ahead of the RTX 3070, as the 96MB Infinity Cache has a higher hit rate at lower resolutions. The 6750 also remained about 6% faster than the RX 6700 XT, or 5% faster than the "apples-to-apples" Asus 6700 card.
Flipping through the charts, the AMD 6750 continued to lead in half of the games relative to the RTX 3070, but on Warhammer 3 showed more than a minor advantage for the Nvidia GPU. Flight Simulator incidentally ended up CPU limited on many of the graphics cards, with the 6750 landing just below the Nvidia CPU bottleneck of 84 fps — the fastest Nvidia GPUs we've tested managed around 87 fps, while AMD's fastest GPUs top out at around 83 fps.
All of our testing was completed last week, but AMD has since released an updated driver that might change the standings slightly. Other sites have reported about a 4% average increase in performance for the new "DX11 enhanced" driver, though Watch Dogs Legion — one of our test games — has seen double digit percentage gains. Note also that none of the games we tested are pushing more than 144 fps at 1080p ultra, so unless you're planning to run at minimum settings in order to boost frame rates for an esports game, there's little need for anything faster than a 144Hz monitor.
We tested in both "medium" and "ultra" settings for our ray tracing DXR suite at 1080p. Without resolution upscaling, 1080p ultra was still a marginal experience, averaging 36 fps across the six games, with Cyberpunk 2077 and Fortnite still falling below 30 fps. Control and Metro were the only games to feel mostly smooth, with 47–48 fps on average and minimums that stayed about 30 fps.
Nvidia's competing RTX 3070 delivered 47% higher fps in DXR, and the 3060 Ti was 29% faster overall. The RX 6750 was also 7% faster than the 6700 XT, slightly more than in our non-DXR gaming suite.
1080p medium with medium DXR effects still failed to get above 60 fps in all of the games, breaking that mark in two games (Control and Metro again). While that's not great, at least the worst-performing of the DXR games was now above the 30 fps barrier. We do run more demanding settings for DXR than are perhaps necessary, but we figure anyone thinking about ray tracing would prefer more eye candy rather than less. Otherwise, they could just turn off ray tracing altogether and get substantially improved performance.
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