Asus AGP-V6600 Deluxe Review
Overclocking
I can see big question marks coming from some of you regarding this topic already. As I have stated time and time again, overclocking is NOT the more stable way to run your hardware and the returns will vary from part to part. I only overclock with stock cooling and typical case cooling devices, nothing more. I also only claim to have a 'stable' machine if the card is able to complete tests without any visual problems or lock ups. In this particular case, I was able to clock our V6600 to 155 MHz core and 215 MHz memory speed. The card ran flawlessly over a 24-hour period of testing and looping of game demos overnight. I was surprised to say the least. In the test results I have included the performance runs with the V6600 at this speed. The numbers it produces are very impressive.
Benchmark Setup
| Hardware Information | |
|---|---|
| CPU | PIII 550 |
| Motherboard (BIOS rev.) | ABIT BX6 2.0 (BIOS date 7/13/99) |
| Memory | 128 MB Viking PC100 CAS2 |
| Network | Netgear FA310TX |
| Driver Information | |
| Reference NVIDIA TNT2 Ultra | 4.12.01.0353 |
| Asus V6600 Deluxe | 4.12.01.0362 |
| Creative Labs Annihilator | 4.12.01.2202.01.0348 |
| Leadtek WinFast GeForce 256 | 4.12.01.0353 |
| 3dfx Voodoo3 3500 | 4.11.01.1213 |
| Matrox G400 MAX | 4.11.01.1410 w/TurboGL 1.00.001 |
| Environment Settings | |
| OS Version | Windows 98 SE 4.10.2222 A |
| DirectX Version | 7.0 |
| Quake 3 Arena | Retail versioncommand line = +set cd_nocd 1 +set s_initsound 0 |
| Shogo | V2.14Advanced Settings = disable sound, disable music, disable movies, disable joysticks,enable optimized surfaces, enable triple buffering, enable single-pass multi-texturingHigh Detail Settings = enabledFortress Demo |
| Descent III | Retail versionSettings = -nosound -nomusic -nonetwork -timetest |
| 3Dmark 2000 | 16-bit settings = 16 bit textures, 16-bit Z-buffer, triple buffering32-bit settings = 32-bit textures, 24-bit Z-buffer, triple buffering |
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