Benchmark Results - 3DMark 2000 - Fill-Rate (quad Texture)
So we hear all about multi-texturing (in this case quad or four textures per pixel) from everyone but what happens when we actually use it? As you can see from the above results, the GeForce cards have no problem dealing with it while the competition chugs along. The GeForce cards are all neck and neck while the overclocked V6600 takes a reasonable lead.
As we throw in 32-bit textures the set of GeForce cards stay together but fall much farther behind the higher clocked V6600 and nearly letting the TNT2 Ultra catch them. It is a bit shocking to see the TNT2 Ultra get that close.