|Graphics Cards and Drivers|
|Radeon DDR 64 MB||4.12.3044|
|SUMA GF2 64 MB GTS SEGeForce2 GTS 32/64 MBGeForce DDR 32 MB||4.12.01.0532|
|CPU||PIII 1 GHz|
|Memory||Crucial PC133 CAS2|
|OS Version||Windows 98 SE 4.10.2222 A|
|Quake 3 Arena||Retail versioncommand line = +set cd_nocd 1 +set s_initsound 0OpenGL FSAA set to 4X Super Sampling|
|Expendable||Downloadable Demo Versioncommand line = -timedemo|
|Evolva||Rolling Demo v1.2 Build 944Standard command line = -benchmarkBump Mapped command line = -benchmark -dotbump|
|MDK2 Demo||Downloadable Demo VersionT&L = OnTexture Quality = Max settingMipMap = OnTrilinear Filtering|
Resolutions below 1024x768 resolution were dropped because the data generated was only offering good feedback for platform performance. With high-end solutions such as these, the true differences are seen at the mid to upper resolutions (1024-1600).
In all tests, the higher the score, the better the average frame rate.
Overclocking benchmarks will be done at a later stage due to software configuration limitations at this point in time.