Radeon HD 4850 Vs. GeForce GTS 250: Non-Reference Battle

Game Benchmarks: Crysis

We'll start our game benchmarks with Crysis and see if there’s any appreciable difference between these cards.

I’m going to note that I set the Crysis details down a notch from what we usually use because I can’t stand a benchmark that offers useless results, like 15 frames per second (FPS). I set shader detail to High because I find most of the game’s visual goodness comes from shader detail. Conversely, I set post-processing to Low, because as nice as motion blur is, it brings this class of card down to a crawl. Everything else was set to Medium. These settings should give us a nice, playable average frame rate. Let us see if either card has any real-world strength to bring to the table at these realistic settings:

It doesn’t get much closer than that, does it? The only thing I can really note is that the Asus 4850 Matrix seems to lag a little at stock clocks. Even at these reduced settings, 1920x1200 is too high a resolution to allow either card a 40 FPS average.

The GV-N250ZL-1GI’s memory advantage doesn’t seem to help much with this game, but at settings like this, the texture memory isn’t being taxed. In theory, however, it might be better utilized with 4x anti-aliasing (AA) enabled, so let’s see what happens:

The extra gigabyte of memory doesn’t help much here, either. It’s notable that both of these cards have very similar memory speeds on a 256-bit memory interface. If it’s memory speed that Crysis wants, it’s not going to show us much of a difference between these options.

Of course, with a 40 FPS average frame rate with AA enabled, the game is barely playable even at 1280x1024.