Page 1:GeForce GTX 570: Now That's More Like It
Page 2:Meet Nvidia’s GeForce GTX 570
Page 3:Tessellation: Unigine Gives Us Synthetic Numbers
Page 4:Tessellation: HAWX 2 Gives Us Real-World Numbers
Page 5:The BS Of Benchmarking
Page 6:Test Hardware And Software
Page 7:Benchmark Results: 3DMark Vantage
Page 8:Benchmark Results: Metro 2033 (DX 11)
Page 9:Benchmark Results: Lost Planet 2 (DX 11)
Page 10:Benchmark Results: Aliens Vs. Predator (DX 11)
Page 11:Benchmark Results: Battlefield: Bad Company 2 (DX 11)
Page 12:Benchmark Results: DiRT 2 (DX 11)
Page 13:Benchmark Results: Just Cause 2 (DX 11)
Page 14:Power Consumption And Noise
Meet Nvidia’s GeForce GTX 570
It isn’t easy to build a 3+ billion transistor GPU using a maturing 40 nm lithography process—a lesson Nvidia learned the hard way with GF100. It managed to productize the chip as GeForce GTX 480, GTX 470, and GTX 465, but only the 470 managed to balance heat, power, noise, and performance well enough to go relatively unscathed in our reviews.
GF100 bought Nvidia enough time to revise and tape out GF110 within two months of the GTX 480's launch, though. The company ironed out its yields, making it possible to use fully-functional versions of the chip with all 16 SMs enabled. Transistor-level changes also facilitate higher core and shader clocks, generating even more performance within the GeForce GTX 480’s same power budget. GeForce GTX 480 ran at 700 MHz. GTX 580 jumped to 772 MHz.
Nvidia dials its new GeForce GTX 570 in with a 732 MHz core clock. Its CUDA cores run at 1464 MHz. And the memory data rate is 3800 MT/s, or 950 MHz. Now, it’s possible that the GF110s used to build GeForce GTX 570 don’t bin at GTX 580 speeds, forcing Nvidia to turn off one SM to differentiate. Or perhaps one SM in each of these GPUs is defective, leaving room to overclock the rest of this board. Enough readers have asked for overclocking data that we went for it this time around. And the results don't look promising. Our GeForce GTX 570 sample ran loops of 3DMark11 at 780 MHz core/1560 MHz shaders, but couldn't reach 800 MHz without crashing after one run. Those results seem to be consistent with what add-in board vendors are seeing as a ceiling for GF110. We recently tried to put together a roundup of overclocked GeForce GTX 580s and watched it fall apart as vendors accepted, and then withdrew one by one, citing yield issues.
Like I said on the previous page, the GeForce GTX 570 is the product of GeForce GTX 480 and 470 getting it on in the back of a Plymouth ‘Cuda, with the improvements to GF110 sprinkled on top. Thus, its back-end hosts 1.25 GB of memory attached to five 64-bit memory channels. The full GF100’s 768 KB of L2 cache is cut back to 640 KB, too.
Nvidia’s reference GeForce GTX 570 card borrows the electrical and mechanical improvements that made the GTX 580 better than GTX 480. In fact, the card is nearly identical (with the exception of power connectors), measuring 10.5" long. Although the second-best GeForce GTX 470 was never really guilty of the same heat- and noise-related offenses as the once-flagship GTX 480, Nvidia nevertheless carries over the new vapor chamber cooler to its GTX 570, improving dissipation efficiency. Also, noise is kept under control through an improved fan control algorithm and blower with a lower pitch.
Display output connectivity should be pretty familiar by now. Nvidia only offers two independent display pipelines. So, while the GeForce GTX 570 sports two dual-link DVI outputs and a single mini-HDMI connector, it’s only able to utilize two at any given time. This limitation is perhaps the biggest reason I can’t use a GeForce card in my personal workstation, which employs three displays. You can get three simultaneous outputs through a feature Nvidia calls Surround mode, but that requires a pair of cards in SLI. AMD’s Eyefinity is just easier to use.
Because the GTX 570 has a lower TDP than the 580 (219 W versus 244 W), Nvidia’s new card gets away with a pair of six-pin auxiliary power connectors. Another thing to keep in mind is power use with more than one monitor attached. The following is an update I added to my GeForce GTX 580 review after a couple of requests came through for multi-display power testing:
According to Nvidia, it rectified the out-of-control increases that were being reported in the GeForce 256-series driver released earlier this year. So long as you're using two monitors with the same resolution and timing settings, you're supposedly safe. In an effort to double-check/verify, I attached a pair of Dell P2210H displays to a GeForce GTX 580 and charted out temps and power use:
|System Power Consumption||Temperature|
|One Display (1920x1080), Idle||190 W||40 deg. C |
|Two Displays (1920x1080), Idle||192 W||45 deg. C|
|Two Displays (1 x 1920x1080, 1 x 1280x1024), Idle||255 W||56 deg. C|
Power consumption doesn't increase much when you attach a second display running at the same resolution and timings, but the temperature does increase by five degrees.
Swapping over to a display running a different resolution, however, continues to have a profound effect on power and temperatures (Nvidia does not deny this). The jump from 192 W to 255 W and 45 degrees to 56 degrees is significant. The good news is that if you're using the same screen, the latest drivers minimize the impact of utilizing both of the GeForce GTX 580's display outputs.
- GeForce GTX 570: Now That's More Like It
- Meet Nvidia’s GeForce GTX 570
- Tessellation: Unigine Gives Us Synthetic Numbers
- Tessellation: HAWX 2 Gives Us Real-World Numbers
- The BS Of Benchmarking
- Test Hardware And Software
- Benchmark Results: 3DMark Vantage
- Benchmark Results: Metro 2033 (DX 11)
- Benchmark Results: Lost Planet 2 (DX 11)
- Benchmark Results: Aliens Vs. Predator (DX 11)
- Benchmark Results: Battlefield: Bad Company 2 (DX 11)
- Benchmark Results: DiRT 2 (DX 11)
- Benchmark Results: Just Cause 2 (DX 11)
- Power Consumption And Noise