GeForce GTX 570 Review: Hitting $349 With Nvidia's GF110
Features
By
Chris Angelini
published
A month ago, Nvidia launched its GeForce GTX 580, and it was everything we wanted back in March. Now the company is introducing the GeForce GTX 570, also based on its GF110. Is it fast enough to make us forget the GF100-based 400-series ever existed?
Test Hardware And Software
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| Test Hardware | |
|---|---|
| Processors | Intel Core i7-980X (Gulftown) 3.33 GHz at 3.73 GHz (28 * 133 MHz), LGA 1366, 6.4 GT/s QPI, 12 MB Shared L3, Hyper-Threading enabled, Power-savings enabled |
| Motherboard | Gigabyte X58A-UD5 (LGA 1366) Intel X58/ICH10R, BIOS FB |
| Memory | Kingston 6 GB (3 x 2 GB) DDR3-2000, KHX2000C8D3T1K3/6GX @ 8-8-8-24 and 1.65 V |
| Hard Drive | Intel SSDSA2M160G2GC 160 GB SATA 3Gb/s |
| Graphics | Nvidia GeForce GTX 570 1.25 GB |
| Row 5 - Cell 0 | Nvidia GeForce GTX 580 1.5 GB |
| Row 6 - Cell 0 | Nvidia GeForce GTX 480 1.5 GB |
| Row 7 - Cell 0 | Nvidia GeForce GTX 470 1.25 GB |
| Row 8 - Cell 0 | AMD Radeon HD 6850 1 GB (CrossFire) |
| Row 9 - Cell 0 | AMD Radeon HD 5970 2 GB |
| Row 10 - Cell 0 | AMD Radeon HD 5870 1 GB |
| Row 11 - Cell 0 | AMD Radeon HD 6870 1 GB |
| Power Supply | Cooler Master UCP-1000 W |
| System Software And Drivers | |
| Operating System | Windows 7 Ultimate 64-bit |
| DirectX | DirectX 11 |
| Graphics Driver | AMD Catalyst 10.10d |
| Row 17 - Cell 0 | AMD Catalyst 10.10e (For Radeon HD 6850 1 GB in CrossFire) |
| Row 18 - Cell 0 | Nvidia GeForce Release 263.09 (For GTX 570) |
| Row 19 - Cell 0 | Nvidia GeForce Release 260.99 (For GTX 480 and 470) |
| Row 20 - Cell 0 | Nvidia GeForce Release 262.99 (For GTX 580) |
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| Games | |
|---|---|
| Lost Planet 2 | Highest Quality Settings, No AA / 16x AF, vsync off, 1680x1050 / 1900x1200 / 2560x1600, DirectX 11, Steam version |
| Just Cause 2 | Highest Quality Settings, No AA / 16xAF, vsync off, 1680x1050 / 1920x1200 / 2560x1600, Bokeh filter and GPU water disabled (for Nvidia cards), Concrete Jungle Benchmark |
| Metro 2033 | Medium Settings, AAA / 16x AF, 1680x1050 / 1920x1200 / 2560x1600, Built-in Benchmark, Steam version |
| DiRT 2 | Ultra High Settings, 4x AA / No AF, 1680x1050 / 1920x1200 / 2560x1600, Steam version, Custom benchmark script, DX11 Rendering |
| Aliens Vs. Predator Benchmark | Highest Quality Settings, SSAO, No AA / 16xAF, vsync off, 1680x1050 / 1920x1200 / 2560x1600 |
| Battlefield: Bad Company 2 | Custom (Highest) Quality Settings, 8x MSAA / 16xAF, 1680x1050 / 1920x1200 / 2560x1600, opening cinematic, 145 second sequence, FRAPS |
| 3DMark Vantage | Performance Default, PPU Disabled |
| HAWX 2 | Highest Quality Settings, 8x AA, 1920x1200, Retail Version, Built-in Benchmark, Tessellation on/off |
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Prev Page The BS Of Benchmarking Next Page Benchmark Results: 3DMark VantageChris Angelini is an Editor Emeritus at Tom's Hardware US. He edits hardware reviews and covers high-profile CPU and GPU launches.
