DLSS Ray Reconstruction might be living on borrowed time, DLSS 4.5 can reconstruct ray-traced reflections almost perfectly without any denoisers

Nvidia DLSS 4 Transformer Model
(Image credit: Nvidia)

DLSS 4.5 has proven to be an impressive upgrade over DLSS 4.0 in some areas. Not only does the new model provide superior upscaling quality, but it can also outright improve the visual fidelity of 3D graphics. Building on the latter, Digital Foundry discovered that both DLSS 4.5 Presets M and L are capable of reconstructing ray-traced reflections almost perfectly (depending on the game), as long as in-game denoisers are turned off.

Digital Foundry saw this behavior in Crysis 3 and Silent Hill 2, where DLSS 4.5 produced noticeably better ray-traced image quality with each game's denoiser turned off compared to with them turned on. In Crysis 3, turning off the engine's denoiser resulted in less boiling, and in Silent Hill 2, turning off the denoiser resulted in a night-and-day difference in reflection quality — to the point where there was almost no image blurring or boiling to be seen.

DLSS 4.5 Preset L Review: Nvidia's Most Advanced Upscaler Tested At 4K And 1440p - YouTube DLSS 4.5 Preset L Review: Nvidia's Most Advanced Upscaler Tested At 4K And 1440p - YouTube
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Aaron Klotz
Contributing Writer

Aaron Klotz is a contributing writer for Tom’s Hardware, covering news related to computer hardware such as CPUs, and graphics cards.

  • Pierce2623
    Somebody needs to tell the author that ray reconstruction applies to path tracing and is necessary to get the current level of performance. Traditional single bounce ray tracing doesn’t need it in the first place.
    Reply