Nvidia introduces DLSS 4.5 and Multi Frame Generation 6X at CES 2026 — updated models can generate higher-quality upscaled frames and more of them, dynamically

A representation of Nvidia DLSS upscaling
(Image credit: Nvidia)

At CES 2026, Nvidia's gaming updates lean heavily on AI. The company is making its DLSS suite of tech even better with the new version 4.5 of its upscaling, or "Super Resolution" model, as well as an enhanced version of its Multi Frame Generation model that can support even more aggressive multipliers than the current 4x version.

The DLSS upscaler kicked off a revolution in gaming performance when its second version arrived in 2020, and the company has held a lead in upscaling quality ever since. In addition, Nvidia's introduction of Tensor Cores on RTX 20-series GPUs dating all the way back to 2018 means that the most recent DLSS 4 Super Resolution model, powered by a transformer architecture, still works with those products. At CES 2026, DLSS 4.5 marks the arrival of the second generation of the transformer architecture model.

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Jeffrey Kampman
Senior Analyst, Graphics

As the Senior Analyst, Graphics at Tom's Hardware, Jeff Kampman covers everything that has to do with graphics cards, gaming performance, and more. From integrated graphics processors to discrete graphics cards to the hyperscale installations powering our AI future, if it's got a GPU in it, Jeff is on it. 

  • thestryker
    Dynamic MFG is definitely the most interesting thing they've announced and I hope AMD and Intel follow suit. Assuming it doesn't come with stutter/frame time issues this seems like the best way to use frame generation.
    Reply
  • Notton
    Frame Gen Ghost trails were the most noticeable visual artifacts in the games I was playing with FG turned on, so I'm glad they are trying to fix it.
    Reply
  • ohio_buckeye
    While some in the community might say that nvidia not releasing new cards is disappointing especially after rumors of the 50 super series, we are likely starting to get to a point of diminishing returns on gpus.

    If anyone is old enough to remember back to the Pentium 3 and 4 days, it was like every couple of years you had an almost revolutionary new cpu come out. Over the past number of years yes they’ve made progress but probably not the huge speed jumps we used to see.

    Graphics cards might be the same situation now that there will be advancements but that a lot of the performance benefit may be felt with improved frame generation and upscaling to try to get the most out of hardware on the market. Good for nvidia to try to keep improving the software side. As someone who owns a 9070xt, it seems AMD has made some progress as well, so hopefully they keep up their improvements as well.
    Reply
  • TheyStoppedit
    More fake frames. Lovely. Give it 2 years and we will have MFG x15. It won't be long until we see 1 real frame per minute and every other frame will be fake. And GPU performance uplifts? Lol. Forget it. All R&D from here on in goes into enterprise.
    Reply
  • bill001g
    All they need to do is put a massive FPS counter in the center of the screen. There are still huge number of people that only care about seeing a bigger number. For some reason they don't see all the ghosting and artifacts caused by frame gen, maybe because they stare at the FPS counter.

    The need for frame generation is fundamentally a game developer issue. There are games that run and look very well without using frame gen except on lower end GPU. Many game companies will put even less effort into fixing this if they think there is some magic frame generation to save them.
    Reply
  • wwoots
    give the snowballing situation because of AI... seriously who care about software or hardware evolution as no one is going to be able to buy it.
    Reply