Intel enables XeSS 3 Multi-Frame Generation in latest drivers, expanding frame generation across Arc GPUs and Core Ultra iGPUs — MFG can be enabled across any title with XeSS 2 support
Intel's take on multi-frame generation is now available
Intel has begun rolling out support for XeSS 3, its next-generation AI-powered upscaling technology with Multi-Frame Generation, through a new graphics driver update. First announced at last year’s Intel Tech Tour event in Arizona, XeSS Multi-Frame Generation offers similar 2x, 3x, and 4x modes (one, two, or three additional frames), much like Nvidia’s DLSS Multi-Frame Generation.
During the showcase, Intel said that XeSS 3 with Multi-Frame Generation will not require developers to update existing XeSS 2 titles to add support. Any game that already supports XeSS 2 frame generation will be compatible with XeSS MFG and can be enabled via an override in the Intel Graphics Software control panel. Depending on the game title, Intel also expects XeSS MFG settings to be available via in-game settings in the future. Since XeSS 3 supports Arc GPUs with XMX units, the new upscaling tech will be available on Arc A-series and B-series discrete GPUs as well as integrated graphics solutions powered by Xe2/Xe3.
In our early hands-on of Intel’s XeSS Multi-Frame Generation on a Panther Lake engineering system at Intel’s Tech Tour event, we found that the image quality was impressive, with no obvious artifacts that made the generated frames stand out. That said, input lag felt high for fast-paced shooters, and we were also left unconvinced by Intel’s reliance on baseline frame rates as a measure of acceptable input lag, as the two don’t always correlate as closely as the company implies.
The latest Intel Graphics Driver versions 32.0.101.8425 and 32.0.101.8362 also serve as the launch drivers for Intel’s newly announced Arc B390 and B370 iGPU solutions, available on the latest Core Ultra 3 series (codenamed Panther Lake) mobile CPUs. Additionally, the drivers also cover Intel’s existing Arc A-series and B-series discrete GPUs, along with a wide range of integrated graphics across the Core Ultra processor family, including Meteor Lake, Lunar Lake, Arrow Lake-S, and Arrow Lake-H.
Release notes for the latest driver additionally mention fixes for specific crashes seen in the Pragmata Sketchbook demo on certain Arc and Core Ultra hardware, as well as a correction to a display software issue where the Variable Refresh Rate range showcased incorrect values in the settings interface.
A number of known issues across Intel Arc and Core Ultra platforms have also been listed including color corruption and crashes in titles like Ghost of Tsushima, The Finals, No Man’s Sky, Star Citizen, and Mount & Blade II: Bannerlord, as well as intermittent graphical corruption in Call of Duty Black Ops 6 and benchmark instability in PugetBench for DaVinci Resolve Studio.
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Kunal Khullar is a contributing writer at Tom’s Hardware. He is a long time technology journalist and reviewer specializing in PC components and peripherals, and welcomes any and every question around building a PC.