Behind the scenes of our massive CPU retest for Bench — testing at 1080p, choosing new apps, and gathering data for a decade of CPUs

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CPU Test Bench Rig
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We’re embarking on a major revamp of our CPU benchmark hierarchy and Bench data. Testing is already underway, but over the next several weeks, we’ll be testing every CPU we have access to in order to create a comprehensive dataset that spans a little over a decade of CPU releases. And we want to give Tom’s Hardware Premium readers a peek behind the curtain as we start this journey, just as we did last week with our GPU test plan.

Below, we’re going to run through all of the games and apps we’re using to test, take a look at our test bench, and expand on the logic that went into building our test suite. Unlike GPUs, where we’re primarily concerned with gaming performance, our CPU test suite is extremely varied. Broadly, we have productivity, gaming, and power/efficiency benchmarks, but there are dozens of different types of workloads within each category.

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Storage

Sabrent Rocket 4 Plus 2TB

CPU Cooler

Corsair iCue Link H150i RGB (100% pump/fan speed)

GPU

RTX 2080 Super FE (Apps), RTX 5090 FE (Games)

Thermal Material

Arctic MX-4

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AMD AM5 (Ryzen 7000, 9000)

MSI MPG X870E Carbon Wi-Fi

Intel LGA1851 (Arrow Lake)

ASRock Z890 Taichi

Intel LGA1700 (Alder, Raptor Lake)

MSI MPG Z790 Carbon Wi-Fi

Intel LGA1200 (Comet, Rocket Lake)

Gigabyte Aorus Z490 Master

AMD AM4 (Ryzen 1000, 2000, 3000, 5000)

MSI MEG X570 Godlike

Intel LGA1151 (Sky, Kaby, Coffee Lake)

MSI MEG Z390 Godlike

AMD AM3+ (Bulldozer)

ASUS Crosshair VI Hero

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Application

Benchmarks

Why it’s here

7-Zip

Compression, decompression

A ubiquitous file compression/decompression tool.

LAME

nT, sT

A well-known MP3 encoder.

Corona

A ray-traced rendering engine.

Y-Cruncher BBP

nT, sT

An engine for calculating Pi using Bailey-Borwein-Plouffe digit extraction, accelerated by AVX-512.

Cinebench 2024, 2026

nT, sT

A benchmark for Maxon’s Redshift rendering engine.

LuxCoreRender

An open-source, physically based renderer.

POV-Ray

nT, sT

A ray-traced rendering engine.

V-Ray 6

A ray-traced, physically based rendering plugin for design software.

Geekbench 6

nT (overall, FP, Int), sT (overall, FP, Int), Onnx AI (overall, FP32, FP16, Int8), OpenVINO AI (overall, FP32, FP16, Int8)

A comprehensive benchmark suite.

PCMark 10

App startup, rendering and visualization, web browsing

A comprehensive productivity benchmark using open-source software.

Procyon Office

Powerpoint, Word, Outlook, Excel

A benchmark suite specifically targeting Microsoft Office.

Procyon Vision

Int, FP16, FP32

An AI inference suite with several models.

CPU-Z

nT, sT

A quick, lightweight benchmark that’s often thrown around online.

Webxprt4

A browser-based benchmark with HTML5, Java, and WebAssembly-based workloads.

AIDA

ZLib, AES, SHA3, Memory, Cache

An intense synthetic benchmark with results for compression, encryption, and memory.

LinPack

A benchmark focused on floating point calculations that’s been around for decades.

PugetBench

DaVinci Resolve, Adobe Photoshop, Premiere Pro, After Effects

A comprehensive benchmark suite using Adobe’s creative apps.

Handbrake

X264, x265, AV1, VP-9

A free, open-source video transcoding tool.

Blender

Junkshop, Monster, Classroom

A popular 3D modeling tool.

Phoronix

LeelaChessZero, NAMD, lzbench, Java, JPEGXL, JPEG, WebP, RAW, TSCP, JRipper, Dav1d, Embree, SVT-AV1, Intel Open Image Denoise, OSPRay, Stockfish, asmFish, ebizzy, AVIF, LLVM, C-Ray, FLAC, WinSAT, OptCarrot, PHPBench, Firefox unpack, Tesseract, SQLite, FFTE, MyBayes, DaCapo, Renaissance, Primesieve, OSPRayStudio, OpenSSL, PyBench

An extensive, custom suite of benchmarks covering everything from chess engines to game emulation to code compilation.

SPECWorkstation 4

7-Zip, Autodesk Inventor, Blender, convolution, data science, Handbrake, hidden line removal, LAMMPS, LLVM CLang, LuxCoreRender, MFEM, NAMD, Octave, Onnx inference, OpenFOAM, options pricing, Poisson, Python 3, Rodinia CFD, Rodinia Life Sciences, SRMP, viewport graphics, WPCstorage

An industry-stand benchmarking suite that covers a wide range of workloads.

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Application

Benchmarks

Why it’s here

Handbrake

x265, x264, VP9, AV1

An all-out multi-core workload for measuring peak power during normal usage.

Y-Cruncher

nT, sT

A look at the impact of AVX power across both a single- and multi-threaded workload.

Blender

Monster, Junkshop, Classroom

Another all-out multi-core workload, this time looking at rendering tasks.

Cinebench

nT

A solid foundation for comparing power consumption and efficiency with highly repeatable results.

Prime95

AVX and non-AVX

Theroretical peak power consumtpion

Idle

What the CPU sips when nothing’s going on.

Active Idle

A small workload with three browser tabs and a YouTube video playing to better measure a low intensity workload that isn’t “true” idle.

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Game

Engine

API

Canned or in-game?

Why it’s here

Counter-Strike 2

Source2

DX11

Canned

One of the most popular games full-stop with frame rates often >500 fps.

The Last of Us Part One

Proprietary

DX12

In-game

A demanding linear game that still shows CPU scaling.

Cyberpunk 2077

REDEngine

DX12

In-game

The gold standard for PC benchmarking.

Starfield

Creation Engine 2

DX12

In-game

An open-world game with hundreds of NPCs.

A Plague Tale: Requiem

Zouna

DX12

In-game

A feast for the eyes with a unique engine.

Hogwarts Legacy

UE4

DX12

In-game

A late UE4 title that’s still surprisingly popular.

F1 24

EGO 4

DX12

Canned

The quintessential racing simulator that’s highly repeatable.

Spider-Man 2

Proprietary

DX12

In-game

A sprawling recreation of NYC that rewards fast CPUs.

Baldur’s Gate 3

Divinity Engine 4

DX11

In-game

A complex CRPG with innumerable possible interactions.

Monster Hunter Wilds

RE Engine

DX12

Canned

A demanding open-zone game built on Capcom’s far-reaching RE Engine.

Final Fantasy XIV

Proprietary

DX11

Canned

Still a wildly popular MMORPG.

Microsoft Flight Simulator 2024

Zouna

DX12

In-game

The de facto flight simulator with ambitious rendering and streaming techniques.

DOOM: The Dark Ages

Id Tech 8

Vulkan

Canned

A recent Vulkan release with always-on ray tracing.

Oblivion Remastered

UE5

DX12

In-game

A recent UE5 release with dozens of NPCs in a given location.

Far Cry 6

Dunia 2

DX12

Canned

One of our oldest benchmarks that can provide good comparison points across several generations.

Hitman 3

Glacier 2

DX12

In-game

A sandbox-style game with complex simulations.

Minecraft

Proprietary

DX12

In-game

A stress test with the maximum 96 render chunk distance.

Jake Roach
Senior Analyst, CPUs

Jake Roach is the Senior CPU Analyst at Tom’s Hardware, writing reviews, news, and features about the latest consumer and workstation processors.