Nearly half of PC gamers prefer DLSS 4.5 over AMD's FSR and even native rendering — Nvidia scores clean sweep in blind test of six titles

DLSS 4.5 dominates polls against FSR 4 Redstone in blind test
(Image credit: Nvidia / Future)

German outlet ComputerBase has conducted a blind test comparing the image quality of six games across different rendering techniques. The main showdown was between Nvidia's latest DLSS 4.5 and AMD's latest FSR 4 (Redstone) technologies, going up against native rendering using TAA. After the votes were tallied, DLSS walked away with a clear and dominant victory, scoring 48.2% of all votes.

ComputerBase' image quality test between DLSS 4.5, FSR 4 and native rendering (shown is The Last of Us Part II)

(Image credit: Future)

Satisfactory was the biggest win for Nvidia, with DLSS 4.5 racking up 60.9% of all points, followed by Horizon Forbidden West, where DLSS got 56.3% of the votes. Anno 117 was another major dub for the Green Team with 50.1% of the tally. There was not a single game where FSR 4 came out on top, not even against native rendering.

The Last of Us Part II was the closest run where FSR had 25.3% of the points versus native rendering's 25.9%, but that's still a loss. The tightest it got for Nvidia, though, was in Cyberpunk 2077, where native rendering almost beat it with 32.4% of the votes, but DLSS managed to get 34.4% and ultimately came out on top. Across all six titles, on average, FSR scored 15% of the total 6,747 votes.

Native rendering still beat the Red Team by netting 24% of all votes, while DLSS emerged as the true victor with 48.2% of all votes. About 12.8% of the people couldn't discern between DLSS, FSR, and native rendering, which just goes to show how far these upscaling technologies have come. The fact that most people preferred DLSS 4.5 over native rendering is a significant result.

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Best Image Quality — Total Votes Cast*

GAME TITLE

Native Res

Nvidia DLSS 4.5

AMD FSR 4

Indiscernible

Anno 117

282 (22.8%) 🥈

621 (50.1%) 🥇

204 (16.5%) 🥉

132 (10.7%)

ARC Raiders

328 (27.3%) 🥈

570 (47.4%) 🥇

166 (13.8%) 🥉

138 (11.5%)

Cyberpunk 2077

372 (32.4%) 🥈

394 (34.4%) 🥇

122 (10.6%)

259 (22.6%) 🥉

Horizon Forbidden West

208 (19.4%) 🥈

604 (56.3 %) 🥇

125 (11.7%)

135 (12.6%) 🥉

Satisfactory

155 (15.1%) 🥈

627 (60.9%) 🥇

128 (12.4%) 🥉

119 (11.6%)

The Last of Us Part II

274 (25.9%) 🥈

433 (40.9%) 🥇

268 (25.3%) 🥉

83 (7.8%)

TOTAL SHARE

24.0% 🥈

48.2% 🥇

15.0% 🥉

12.8%

There's an argument to be made for DLAA here — if a game was using DLAA and rendering at native res, there's a strong chance it would look better than any super-sampled image. However, that's still an Nvidia bias, and AMD doesn't have a true DLAA competitor, so the test wouldn't make sense. Intel's XeSS is also omitted here, likely because the Blue Team doesn't have a truly 4K-capable Battlemage GPU yet.

Anyhow, make sure to check out the individual pages on ComputerBase's website hosting these gameplay videos if you want to come to your own conclusion. The outlet reiterates that this test only crowns the best image quality, not the second or third best.

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Hassam Nasir
Contributing Writer

Hassam Nasir is a die-hard hardware enthusiast with years of experience as a tech editor and writer, focusing on detailed CPU comparisons and general hardware news. When he’s not working, you’ll find him bending tubes for his ever-evolving custom water-loop gaming rig or benchmarking the latest CPUs and GPUs just for fun.

  • Third-Eye
    Makes sense that people would prefer DLSS over FSR when the majority of gamers have an Nvidia GPU and are forced to use DLSS because they can only afford lower end cards that don't quite have the performance to hit 60+fps with medium to high settings in all the unoptimized games being released lately, and it's not even due to 8GB vram limitations for most of them. It's true that many of them have been fixed since release, but it's still a major issue for PC gaming.

    Also, 8GB cards are still a viable option for the vast majority of gamers, but that is mainly because most gamers are also playing older games, easier to run games, or e-sports titles built to run on lower end hardware
    Reply
  • PEnns
    Or, another interpretation would be:

    More than half of PC gamers don't give 2 sh*** about DLSS!
    Reply
  • setx
    What a fake title!
    "native rendering using TAA" is completely different to "native rendering". Apply that TAA after DLSS and it's obvious what would happen.
    Reply
  • voyteck
    Third-Eye said:
    Makes sense that people would prefer DLSS over FSR when the majority of gamers have an Nvidia GPU .
    But it was a blind test, not a survey...
    Reply
  • hotaru251
    i believe it but kind of lacking in specs given the gpu's used arent listed at all. a higher tier gpu has mroe to play with and we know amd has nothing to rival a 90 sku if they used one.
    Reply
  • helper800
    Truly native rendering always looks better than DLSS in my experience. Only DLAA can look a little better. This is my anecdotal experience at 4k with a 5090.
    Reply
  • Third-Eye
    voyteck said:
    But it was a blind test, not a survey...
    True, but DLSS also adds back missing details that are removed when using "native" rendering which often has forced temporal image processing that DLSS handles far better than FSR or XeSS. The detail is or can also be missing with native resolution from how games handle LOD settings.
    Reply
  • thestryker
    It's pretty obvious all this is really showing is the poor 'native' image quality of many games thanks to TAA (can't even be turned off in many titles). The other thing it shows is people's presentation bias. I will note that CP 2077, which is widely regarded as one of the best designed recent games with regards to graphics, is almost a 50/50 split between 'native' and DLSS. This test really needed to pick games where TAA can be turned off (I'm not familiar with several of the games so maybe they all can) and have an actual native test.

    From my own experience and watching examinations of the varying technologies about the only thing DLSS wins all the time is in the higher performance modes. The time advantage (meaning they've taken it seriously longer) nvidia has clearly shines through in these modes.
    Reply
  • Notton
    Having tried DLSS 4 vs. DLSS 4.5, I definitely like the latter over the former at 1440p.

    With that said, the test is too light on details.
    Like 4K what? 4K/60 or 4K/120?
    SDR or HDR?
    FG or not?
    Were the tests validated for not eating through all available VRAM? Some games reduce image quality when it runs out of VRAM to keep the frame rates up.
    etc.
    Reply
  • crumpycampbell
    Mmmm maybe but if all Nvidia power cables stopped melting then maybe you had that live on a test so no green team gets no funding till hardware is stable everything red team 😉
    Reply