GeForceFX: NVIDIA goes Hollywood?

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DirectX 9 Features, Shaders, And Cg, Continued

With the introduction of DirectX 8, hardware shaders were first implemented in consumer level graphics chips. However, their capabilities were still very limited. Complex shaders could not be realized yet. Besides, only integer data could be calculated. The resulting inaccuracies caused incorrect results. In the case of pixel shaders, these would be artifacts, such as "spots." DirectX 9 greatly extended the shaders' capabilities and added the ability to calculate floating-point data sets. Further additions are loops, longer program-code and several other extensions (see table in "3D Features").

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