GeForceFX: NVIDIA goes Hollywood?

Pixel Pipelines

The GeForceFX has a total of eight pixel pipelines, allowing it to render up to eight pixels per clock-cycle with one texture. When two textures are used (classical multi-texturing), the GeForceFX can process up to four pixels per clock-cycle, and so forth. Per pipe, the FX can apply up to 16 textures in one step. Each pixel pipeline has its own shader unit at its disposal, whose performance (operations & instructions/ clock) is strongly dependent on the code that is used.

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