GeForceFX: NVIDIA goes Hollywood?

Vertex Shader Unit

Until now, the vertex shader performance was expressed mainly through the number of available shader units (GeForce4 Ti: two/ Radeon 9700 PRO: four). In contrast, the GeForceFX uses a highly programmable floating-point array, which allows for a triangle transformation rate of over 350 Mverts/s. For comparison, the GeForce4 Ti can offer 136 Mverts/s, while the Radeon 9700 PRO achieves about 325.

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