Screen Shot's Of Quake II
The OpenGL driver for the G200 isn't ready yet, so that I couldn't run Quake II on the MGA-G200 yet. Matrox is working on a OpenGL ICD though and it will hopefully be finished before cards with this chip will hit the shelfs in June 98.
The real question currently is if there's anything that is better or faster than Voodoo2 in Quake II. At the moment I've got to answer with a clear 'no', although the i740 already looks better in Quake, particularly at 1024x768. However it's pretty much unplayable at this resolution with the i740.
The screen shots were taken from the to multi players well known Tokay's Tower level, a good level for heavy slaughtering.
Please have a close look at the floor of the level where the player stands on, especially where the far grenade lies.If MIP-mapping works properly, you shouldn't see a chaos of different colored pixels. Also look at the two corridors you can see to spot a serious difference between the contenders, again due to MIP-mapping. The inner walls of the tower also show some serious difference, that's what looks pretty horrible with the Voodoo2 at 1024x768 actually.
Real3D is currently the only manufacturer of i740 boards that come with an OpenGL ICD for Windows 95, the others will have to play Quake II under NT. The quality is better than what Voodoo2 has to offer, particularly at a resolution of 1024x768. Alas even a Pentium II 400 isn't powerful enough to reach playable frame rates at this high resolution with an i740. Anyway, the i740 is showing the way, the MGA-G200 will follow it ... the times when 3Dfx was the leader in 3D quality are definitely over, at least for now.