Tom's Hardware Graphics Charts: Performance In 2014
Two years and two graphics card generations have passed since the last major update to our famous graphics card performance charts. It's time to get them back up to speed. We introduce modern benchmarks, new measurement equipment, and fresh methodology.
DiRT 3 And BioShock Infinite
DiRT 3
The following benchmarks aren't as taxing as those on the previous page. That means dealing with much higher frame rates, even at the most demanding quality settings. High-end graphics cards can get CPU-limited pretty easily in titles like these, which is why we went with an overclocked Ivy Bridge-E-based processor.
The following video shows one of the three loops we run per resolution. Once again, we use an average of the last two runs, while the first run gets each GPU up to its operating temperature.
We made a conscious choice to use the most demanding detail settings possible in this game, since even a GeForce GTX 750 Ti cuts right through at 1920x1080. Higher resolutions are needed to push mid-range cards.
| DiRT 3 - Michigan - Route 0 - 1 Car | |
|---|---|
| Run 1 | 1920x1080 (1080p)API: DirectX 11Quality: UltraAnti-aliasing: 8x |
| Run 2 | 3840x2160 (2160p)API: DirectX 11Quality: UltraAnti-aliasing: 8x |
| Loops | Three per resolution; two used for evaluation |
BioShock Infinite
BioShock Infinite is a good title for lower-end graphics cards as well, so we decided to include it. Our performance charts aren’t just meant for the high end, but also for regular users, after all.
We perform three benchmark runs per resolution, the first of which heats each GPU. The other two are averaged together, serving as the result in our charts section. The video shows our benchmark sequence.
And the obligatory settings:
| BioShock Infinite | |
|---|---|
| Run 1 | 1920x1080 (1080p)Texture Detail: UltraAF: 16xDynamic Shadows: UltraPost-processing: AlternateLight Shafts: OnAmbient Occlusion: UltraLoD: Ultra |
| Run 2 | 3840x2160 (2160p)Texture Detail: MediumAF: 16xDynamic Shadows: HighPost-processing: NormalLight Shafts: OnAmbient Occlusion: MediumLoD: High |
| Loops | Three per resolution; two used for evaluation |
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Igor Wallossek wrote a wide variety of hardware articles for Tom's Hardware, with a strong focus on technical analysis and in-depth reviews. His contributions have spanned a broad spectrum of PC components, including GPUs, CPUs, workstations, and PC builds. His insightful articles provide readers with detailed knowledge to make informed decisions in the ever-evolving tech landscape