Integrated VGA & How Good Is ATi's Radeon 9100 IGP?

The Many Faces Of 3D

In order to make 3D acceleration possible to begin with, developers of 3D software need a standard language in which the 3D output is programmed. Among other things, this standard, or API, determines which operations a graphics chip must support in order to be considered standard-conform. In this context, that means that all operations can be executed in the hardware.

The prevalent 3D-standards today are OpenGL and Microsoft's Direct3D (included in DirectX). Most PC games nowadays are based on Direct3D. When Microsoft releases a new version of DirectX, many of the new functions also tend to find their way into OpenGL - at least, as far as games are concerned. For the sake of simplicity, we will concentrate on Direct3D in the following descriptions.

Screenshot: Quake3 Arena

Screenshot: Evolva

Screenshot: Giants