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Medal Of Honor Warfighter Performance, Benchmarked

Medal Of Honor Number Fourteen, Anyone?

When Medal of Honor Warfighter landed on my desk, I decided to brush up on my knowledge of the series. Can you believe that this is the fourteenth Medal of Honor title since the original was released back in 1999? The first twelve were a part of the World War II craze that had such a profound impact on first-person shooters over the past decade. But the prior installment (named simply Medal of Honor, and released in 2010) put the action in present-day Afghanistan. That title's single-player component employed a modified version of Epic's Unreal Engine 3.

The Call of Duty and Battlefield franchises have also shifted away from the historical themes toward more modern stories. Warfighter even employs the same Frostbite 2 engine for its single-player campaign that DICE developed for Battlefield 3.


In the crowded world of first-person-shooters, how does Medal of Honor Warfighter differentiate itself, aside from great-looking graphics?

Well, the game follows the stories of Tier 1 operators (members of Special Mission Units in the U.S. Armed Forces) through a number of locations. "Preacher," one of the main characters from the previous title, and a DEVGRU operator, is the character you play through much of the game.

The gameplay is fairly typical first-person shooter fare. Cutscenes often approach the private lives of elite military personnel, including uncomfortable and all-too-real topics like struggling to keep a family together and burying a comrade. At its best, this game had me thinking about the life of a career soldier, along with the disconnect between the conscienceless elimination of "bad guys" and caring for loved ones. Danger Close followed a path that other developers really haven't (but one that did remind us of the Bandito Brothers' Act of Valor). However, I think they approached sensitive topics with the respect they deserve.

Preacher gets hurt, bleeds, and even gets admitted to the hospital.

At its worst, though, Medal of Honor Warfighter is just another slick shooter that invests more into keeping the missions fresh than a cohesive narrative. Every level is unique, but the flow sometimes feels forced. There's the requisite driving level, the stealth level, an open warfare level, an urban level, a jungle level, a level from a terrorist's perspective, and so on. The game's director clearly wanted to keep each mission different, tight, and polished. Those priorities sometimes cost the story its overall fit, though.

This level is seen through the eyes of a terrorist in training camp. Creepy.

As far as technical aspects go, I never saw debilitating drops in frame rate, and the title never crashed (which, apparently, some folks had trouble with). Playing the game after its massive day-one patch, along with the latest drivers from AMD and Nvidia, yielded a pleasant experience.

FPS: First-Person Smasher

Did I enjoy the game? It reminded me of its contemporaries from the Battlefield and Call of Duty franchises. I don't think it's as terrible as some reviews suggest, but it isn't a genre-defining masterpiece, either. If you love running and gunny through the typical modern military-themed first-person shooter, then you'll probably enjoy Medal of Honor Warfighter.

You know where you are? You're in the jungle, baby. You're gonna die.

Our job isn't to review games, though. We're more concerned about how they perform on your hardware so that you know what you need to enjoy the latest titles. To that end, we didn't spend any time in the multiplayer component of this one, which was also developed by Danger Close Games using DICE's Frostbite 2 engine. Similar to what we experienced in Battlefield 3 Performance: 30+ Graphics Cards, Benchmarked, the single-player campaign has sequences that are repeatable, while multiplayer is much more random and dependent on actions of others, making it harder to test.

Of course, in Battlefield 3, we saw that the single-player game was consequently very graphics-bound, taxing our graphics cards for all they were worth. Meanwhile, big multiplayer maps were bringing capable CPUs to their knees. Because Medal of Honor Warfighter uses the same Frostbite 2 engine, we expect that it'll behave similarly.

  • mayankleoboy1
    Nice review! :)
    In CPU benchmark, it would have been better to see the continuous FPS graph , rather than just the single values of 'Average' and 'minimum' .

    Also, CPU frequency scaling is needed
    Reply
  • rmpumper
    No one is playing this crap. Why waist your time testing it?
    Reply
  • esrever
    Interesting that the 1gb on the 7850 starts showing signs of weakness at higher settings even at 1080p. The minimals went lower than the 7770 :o

    I think nvidia's gpu boost is causing the nvidia cards to have higher average and lower minimals since it can render higher fps when less things are going on but they can only have so much performance when the rendering gets tough. I think GPU boost is a pointless feature because of that since why would anyone want high maximal fps and low minimal fps?
    Reply
  • greghome
    No 7850 2GB to see if it's a memory bottleneck ? :/

    and you're missing the 7870 and 7950 in them. just sayin'
    Reply
  • JJ1217
    You put a 7850 1 GB, so now no one is going to buy a 7850 to play this game, as they'll get the wrong results due to memory bandwidth constraints. People who know about video ram will have no issue with this, but what about those looking for a good cheap video card to run games well? You pretty much just destroyed any chance of someone getting a 7850 for this game, due to the terrible gathering of results.

    Expected more from T.H to be honest.
    Reply
  • JJ1217
    Woops didn't mean memory bandwidth, meant amount of memory ^.^
    Reply
  • EzioAs
    10446769 said:
    No 7850 2GB to see if it's a memory bottleneck ? :/

    and you're missing the 7870 and 7950 in them. just sayin'

    I'm curious as well, though in my opinion it's most probably a memory bottleneck at 1080p wilth ultra settings. BF3 already uses more than 1GB with max image settings with 4xAA as well so if Warfighter uses an updated Frosbite2 engine, it's highly plausible.

    On the other hand, I'm not fully satisfied that they didn't test the game with the 7870. And how about 560ti and 6870(the 2 very popular card from last-gen), I think at least a couple mid-range card from last gen should be tested
    Reply
  • greghome
    EzioAshow about 560ti and 6870(the 2 very popular card from last-gen), I think at least a couple mid-range card from last gen should be tested
    i miss my 6950 on benchmarks.......
    Story of my hardware life.

    First Year, Wow Top of the line
    2nd Year, Still in benchmarks
    3rd Year, Still performing good enough
    4th Year......I need an uphrade
    Reply
  • the3dsgeek
    Can you please do a performance benchmark comparison of NFS most wanted? its running like shit on my GTX670
    Reply
  • ojas
    Liked the way you ran benchmarks, covered all major resolutions with all major detail levels across a wide spectrum of cards.

    Anyway, didn't really read your game review, but Rock, Paper, Shotgun was extremely critical of the game, and i understand their sentiment, because BF3 is similar in some respects.
    http://www.rockpapershotgun.com/2012/10/29/wot-i-think-medal-of-honor-warfighter/
    P.S. Why you no benchmark Sleeping Dogs? It brings my GTX 560 down to 40 fps minimums at 1024x768 at the highest settings...It may be a CPU bottleneck though, have to look into that fully.
    Reply