Preview of 3Dfx Voodoo3
Comparison Of Voodoo3 With Actual 3D-Cards - Shogo Tomsdemo
Shogo has not got an inside 3DNow!-support built in yet. I have tested a beta version of the 3DNow!-renderer, but is was too unstable for testing. The missing 3DNow!-support can be seen when you compare the Shogo with the Quake2 graph. Quake2 does not have an internal 3DNow!-support either actually, as a matter of fact Id couldn't care less about AMD-support, as proven by a lovely and very polite email that I once received from Grand Master (or is it Emperor of China, or already God himself?) Mr.(or is it 'Her Majesty' ?) Brian Hook, stating that Q2 doesn't have 3DNow!-support. Quake's 3DNow!-support comes from the 3Dfx-mini-GL and the default OpenGL files, which are developed by AMD itself.
Shogo Tomsdemo Frame Rate [fps] | Intel Pentium III 500 | Intel Celeron 400 | AMD K6-3 450 | AMD K6-2 400 |
3Dfx Voodoo3 3500 | 49.3 | 47 | 44.6 | 39.8 |
3Dfx Voodoo3 3000 | 44.2 | 43.1 | 42.5 | 38.4 |
3Dfx Voodoo3 2000 | 37.6 | 36.8 | 37.1 | 34.1 |
3Dfx Voodoo2 SLI | 42.8 | 40.9 | 39.7 | 36.9 |
NVIDIA RIVA TNT | 29.8 | 26 | 24.1 | 22.4 |
ATI Rage 128 | 28.4 | 25.8 | 25.3 | 23.8 |
Voodoo2-SLI does not look quite as good under Direct3D as under Glide. If we use Shogo as a good measure for Voodoo3's Direct3D-performance, then it may be well worth getting a Voodoo3 for Direct3D-games, even if you are owning two Voodoo2-boards already. You can also see that even Voodoo3 2000 is still smoking the competition from ATI and NVIDIA.
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