Preview of 3Dfx Voodoo3

Comparison Of Voodoo3 With Actual 3D-Cards - Shogo Tomsdemo

Shogo has not got an inside 3DNow!-support built in yet. I have tested a beta version of the 3DNow!-renderer, but is was too unstable for testing. The missing 3DNow!-support can be seen when you compare the Shogo with the Quake2 graph. Quake2 does not have an internal 3DNow!-support either actually, as a matter of fact Id couldn't care less about AMD-support, as proven by a lovely and very polite email that I once received from Grand Master (or is it Emperor of China, or already God himself?) Mr.(or is it 'Her Majesty' ?) Brian Hook, stating that Q2 doesn't have 3DNow!-support. Quake's 3DNow!-support comes from the 3Dfx-mini-GL and the default OpenGL files, which are developed by AMD itself.

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Shogo Tomsdemo Frame Rate [fps]Intel Pentium III 500Intel Celeron 400AMD K6-3 450AMD K6-2 400
3Dfx Voodoo3 350049.34744.639.8
3Dfx Voodoo3 300044.243.142.538.4
3Dfx Voodoo3 200037.636.837.134.1
3Dfx Voodoo2 SLI42.840.939.736.9
NVIDIA RIVA TNT29.82624.122.4
ATI Rage 12828.425.825.323.8

Voodoo2-SLI does not look quite as good under Direct3D as under Glide. If we use Shogo as a good measure for Voodoo3's Direct3D-performance, then it may be well worth getting a Voodoo3 for Direct3D-games, even if you are owning two Voodoo2-boards already. You can also see that even Voodoo3 2000 is still smoking the competition from ATI and NVIDIA.