Preview of 3Dfx Voodoo3

Comparison Of Voodoo3 With Actual 3D-Cards - Shogo Tomsdemo

Shogo has not got an inside 3DNow!-support built in yet. I have tested a beta version of the 3DNow!-renderer, but is was too unstable for testing. The missing 3DNow!-support can be seen when you compare the Shogo with the Quake2 graph. Quake2 does not have an internal 3DNow!-support either actually, as a matter of fact Id couldn't care less about AMD-support, as proven by a lovely and very polite email that I once received from Grand Master (or is it Emperor of China, or already God himself?) Mr.(or is it 'Her Majesty' ?) Brian Hook, stating that Q2 doesn't have 3DNow!-support. Quake's 3DNow!-support comes from the 3Dfx-mini-GL and the default OpenGL files, which are developed by AMD itself.

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Shogo Tomsdemo Frame Rate [fps] Intel Pentium III 500 Intel Celeron 400 AMD K6-3 450 AMD K6-2 400
3Dfx Voodoo3 3500 49.3 47 44.6 39.8
3Dfx Voodoo3 3000 44.2 43.1 42.5 38.4
3Dfx Voodoo3 2000 37.6 36.8 37.1 34.1
3Dfx Voodoo2 SLI 42.8 40.9 39.7 36.9
NVIDIA RIVA TNT 29.8 26 24.1 22.4
ATI Rage 128 28.4 25.8 25.3 23.8

Voodoo2-SLI does not look quite as good under Direct3D as under Glide. If we use Shogo as a good measure for Voodoo3's Direct3D-performance, then it may be well worth getting a Voodoo3 for Direct3D-games, even if you are owning two Voodoo2-boards already. You can also see that even Voodoo3 2000 is still smoking the competition from ATI and NVIDIA.