Comparison Of Voodoo3 With Actual 3D-Cards - Shogo Tomsdemo
Shogo has not got an inside 3DNow!-support built in yet. I have tested a beta version of the 3DNow!-renderer, but is was too unstable for testing. The missing 3DNow!-support can be seen when you compare the Shogo with the Quake2 graph. Quake2 does not have an internal 3DNow!-support either actually, as a matter of fact Id couldn't care less about AMD-support, as proven by a lovely and very polite email that I once received from Grand Master (or is it Emperor of China, or already God himself?) Mr.(or is it 'Her Majesty' ?) Brian Hook, stating that Q2 doesn't have 3DNow!-support. Quake's 3DNow!-support comes from the 3Dfx-mini-GL and the default OpenGL files, which are developed by AMD itself.
|Shogo Tomsdemo Frame Rate [fps]||Intel Pentium III 500||Intel Celeron 400||AMD K6-3 450||AMD K6-2 400|
|3Dfx Voodoo3 3500||49.3||47||44.6||39.8|
|3Dfx Voodoo3 3000||44.2||43.1||42.5||38.4|
|3Dfx Voodoo3 2000||37.6||36.8||37.1||34.1|
|3Dfx Voodoo2 SLI||42.8||40.9||39.7||36.9|
|NVIDIA RIVA TNT||29.8||26||24.1||22.4|
|ATI Rage 128||28.4||25.8||25.3||23.8|
Voodoo2-SLI does not look quite as good under Direct3D as under Glide. If we use Shogo as a good measure for Voodoo3's Direct3D-performance, then it may be well worth getting a Voodoo3 for Direct3D-games, even if you are owning two Voodoo2-boards already. You can also see that even Voodoo3 2000 is still smoking the competition from ATI and NVIDIA.