Prototype Performance Analyzed


Playing Radical Entertainment's new action title Prototype will give you a hint of what immortality must feel like. You control Alex Mercer, a man who is transformed into a creature that is in command of his genetic makeup. He is able to survive almost anything and can physically alter himself to accomplish whatever he chooses. He can leap up buildings in a few bounds, glide above the skyline with ease, run over anything, morph into a disguise, pick up huge objects and chuck them like pebbles, and transform himself into any number of deadly weapons. It's almost impossible to feel like your character is ever in any real jeopardy as you can simply evade faster than your pursuers can chase, and if you choose to allow them to engage you, the enemies don't seem to pose any real threat. At least, that is the case in the beginning levels.

This game doesn't necessarily steer you into a benevolent or a malevolent role, as the ultimate power the game bestows upon you is one of ambivalence. As a player, I found myself struggling to maintain a shred of the character's humanity by sparing innocent lives when I could. The game makes it pretty much impossible to avoid civilian casualties, and it certainly doesn't reward you for it. If anything, it's a lot easier to play with indifference, and there is certainly an ugly fun to be had when sacrificing the population to make for an easier out when a strike team attacks you. A quick way to regenerate health is to “absorb” people, and if there aren't any enemies around, then the citizenry makes for an easy snack.

The game takes place in Manhattan, and it amuses me that one of the lead character's main traits (his loss of humanity) reminds me of the Doctor Manhattan character from the Watchmen. Aside from this, the setting provides a huge sandbox for our anti-hero to play in, including bonus challenges all over the map.

Scattered throughout the city you'll find characters that are part of the “web of intrigue,” which is a clever device to narrate the story. If you absorb these characters, you see short movie clips of their memories and another piece of the puzzle to help you understand Alex's history and situation. This helps a great deal as Alex is suffering from amnesia at the beginning of the game, so the player joins him in his discovery of who he is and why he has his powers.

The title also includes a bit of a role-playing game (RPG) element in that the player can choose how to upgrade Alex's abilities by making purchases with accrued experience points.

Is it fun? At times deliciously so, although with great power comes the potential for great indifference. If you're intrigued enough to give the game a try, you might want to know what hardware you need to get the most out of Prototype. That's our mission here today.

  • Wayoffbase
    I don't see anyone upgrading from a C2Q to an i7 for a game that's just not all that great looking on high settings, the performance discrepency there was odd. The gameplay itself looks like it might be interesting though.
  • Ramar
    Already beat the game a week ago, but it was a thrill-ride. Not sure why the article's so late getting up though.

    At the least, it'll convince people that their older rigs -can- run it. It's basically an optimized and mostly un-buggy Web Of Shadows engine; I'd expect a 7800GT could probably run it okay.
  • Ramar
    Wayoffbase...just not all that great looking on high settings,...
    In action it's much better than these screenshots. It pulls a lot of the same tricks MGS4 does on the PS3, where you can tell it's not actually doing that much processing but it looks like it is. Screenshots don't do the game justice because you rarely see a texture or polygon for more than a few seconds at most; in action the particle effects are actually pretty impressive.

  • apache_lives
    could this be the first game that takes full advantage of an i7's 8 threads?
  • mcbowler
    Hmm.. all its takes is an XBOX 360! $200.00 It is a great game.
  • neiroatopelcc
    What happends if you add 8gb ddr2-1200 (ballistix or similar) to the old quadcore ? the i7 had 50% more memory available as well after all - if the game's 64 bit enabled, perhaps the difference isn't the cpu alone - since even at 2.4 the difference is huge.
    Even saints row, which has shit for graphics, runs close to the 2gb memory limit of 32bit games all the time - so perhaps this actually uses whatever is available?

    I saw this game a few weeks ago running great on a laptop that usually does inventor stuff ... I don't know what processor was in it, but I bet no more than an old dualcore T something processor
  • radium69
    My Q6600 @ 3.0 Ghz and Geforce GTS 512 runs this game flawless on high settings. I've tried with aa on 4x but found it runnign at 20fps sometimes. It's a fun game. And not to hard on resources.
  • Tknockers,688240/Prototype-CPU-Benchmarks-System-Requirements-and-Screenshots/Practice/
  • Tknockers
    p.s. not so great difference between i7 and core2quad on that site..
  • chovav
    my Q6600 @ 3.2Ghz and 8800GT 512mb run the game smoothly at 1980x1080 with anti-aliasing x4 and high details.. I actually don't mind the graphics so much, i think they are better than GTAIV's..

    One of the best games ever BTW!!