Prototype Performance Analyzed

Image Quality Settings

There are only two detail controls in Prototype: Graphic Quality and Shadow. Each has a low, medium, and high setting.

On the low setting, shadows are nonexistent, which really flattens out the landscape and removes depth from the game world. The distance at which objects like cars are rendered using low-detail models is fairly close to the player's point of view. Only at the closest ranges are high-detail models displayed. For example, look at how the detail of the automobiles drops off as the distance increases from the viewpoint.

At medium detail we see shadows, which immediately increases the graphical fidelity of the game world quite a bit. The distance at which the game reverts to low-detail models is somewhat improved, with the high-detail models remaining farther from the viewpoint.

High detail increases the shadow resolution, but it doesn't make all that much of a visual difference compared to the medium setting. Objects are also rendered with high-detail models at increased ranges from the viewpoint, although, in the distance, low-detail models can still be seen.

Unfortunately, from the rooftops, even the high graphics quality setting isn't sufficient to prevent the camera from seeing the hard line where the streets & cars revert to a flat texture instead of 3D models. However, this drawback isn't very noticeable during game play.

All things considered, Prototype certainly doesn't reach for the leading edge where graphics are concerned, as it looks more like a title from a year or two ago rather than an A-list game in 2009. It's not particularly ugly, but there are a few places where low-resolution textures and overly-simple prop models bring down the fidelity. In general, the lighting model is a little outdated as well, with shadows completely missing from certain situations even when the highest detail level is selected. Having said that, when you're enjoying the game's action, the visuals are good enough so that these things won't detract from the fun.

  • Wayoffbase
    I don't see anyone upgrading from a C2Q to an i7 for a game that's just not all that great looking on high settings, the performance discrepency there was odd. The gameplay itself looks like it might be interesting though.
  • Ramar
    Already beat the game a week ago, but it was a thrill-ride. Not sure why the article's so late getting up though.

    At the least, it'll convince people that their older rigs -can- run it. It's basically an optimized and mostly un-buggy Web Of Shadows engine; I'd expect a 7800GT could probably run it okay.
  • Ramar
    Wayoffbase...just not all that great looking on high settings,...
    In action it's much better than these screenshots. It pulls a lot of the same tricks MGS4 does on the PS3, where you can tell it's not actually doing that much processing but it looks like it is. Screenshots don't do the game justice because you rarely see a texture or polygon for more than a few seconds at most; in action the particle effects are actually pretty impressive.

  • apache_lives
    could this be the first game that takes full advantage of an i7's 8 threads?
  • mcbowler
    Hmm.. all its takes is an XBOX 360! $200.00 It is a great game.
  • neiroatopelcc
    What happends if you add 8gb ddr2-1200 (ballistix or similar) to the old quadcore ? the i7 had 50% more memory available as well after all - if the game's 64 bit enabled, perhaps the difference isn't the cpu alone - since even at 2.4 the difference is huge.
    Even saints row, which has shit for graphics, runs close to the 2gb memory limit of 32bit games all the time - so perhaps this actually uses whatever is available?

    I saw this game a few weeks ago running great on a laptop that usually does inventor stuff ... I don't know what processor was in it, but I bet no more than an old dualcore T something processor
  • radium69
    My Q6600 @ 3.0 Ghz and Geforce GTS 512 runs this game flawless on high settings. I've tried with aa on 4x but found it runnign at 20fps sometimes. It's a fun game. And not to hard on resources.
  • Tknockers,688240/Prototype-CPU-Benchmarks-System-Requirements-and-Screenshots/Practice/
  • Tknockers
    p.s. not so great difference between i7 and core2quad on that site..
  • chovav
    my Q6600 @ 3.2Ghz and 8800GT 512mb run the game smoothly at 1980x1080 with anti-aliasing x4 and high details.. I actually don't mind the graphics so much, i think they are better than GTAIV's..

    One of the best games ever BTW!!