In order to better define the suitability of game tests for a given market, we need to make certain assumptions about monitor resolutions that should fit the majority of buyers. A new sub-$1000 PC for example would most likely be equipped with a 17" to 19" display with a native resolution of 1440x900 pixels, and the closest match from our benchmark set is 1280x1024. A system approaching $2000 would most likely be equipped with a 20" to 22" display with a native resolution of 1680x1050 pixels. High-end systems that haven't quite entered "Dream Machine" $4,000 plus price range would most likely be fitted to a 24" to 28" display with a native resolution of 1920x1200 pixels.
Keeping those resolutions in mind, let's start with the game benchmark results. The minimum acceptable speed at which most users can play games effectively is around 30FPS, so we'll use that as our low-point in a "pass/fail" rating.
Even without the visual pleasure of anti-aliasing, high details usually drag Crysis below acceptable speeds. The mid-priced system doesn't stand up to the resolution supported by mid-priced monitors, reaching only 26.8 frames per second at a 1680x1050 resolution. The lower-cost system does just a hair better for its market but still fails, reaching 27.4 frames per second at 1280x1024 pixels.
The great news for big spenders is that our high-end configuration breezed through the 1920x1200 pixel setting at 43.7 frames per second.
None of the systems passed the Crysis test with anti-aliasing enabled in. The high-end system was playable at 1024x768, but we'd rather turn off a few rendering features than revert to SVGA.
Every system breezed through Prey at the highest tested graphics resolution, regardless of detail and quality levels.