ViewSonic VP3881 38" Curved HDR Monitor Review: Professional sRGB

Tom's Hardware Verdict

An incredily accurate monitor that doesn’t require calibration (though it offers many ways to do so). Its native contrast isn’t high enough to do HDR justice, and a lack of extended gamut support may hamper Ultra HD applications. But if you only need sRGB color, this monitor should be at the top of your short list.

Pros

  • +

    Phenomenal out-of-box accuracy

  • +

    Build quality

  • +

    Flexible calibration options

  • +

    Accepts HDR and Ultra HD signals

Cons

  • -

    No wide gamut support

  • -

    Contrast

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Features & Specifications

ViewSonic’s VP3881 is a 38-inch ultra-wide with a 2300R curve, 3840x1600 resolution and HDR10. Color is sRGB, but this monitor manages to create a decent approximation of DCI-P3 (which offers a wider color gamut than sRGB). The main draw here is factory-certified color accuracy. If you operate in the sRGB or Rec.709 realm, you can simply unpack this monitor and get to work - no calibration necessary.

The VP3881 is focused more on productivity than gaming. It comes with calibration reports for sRGB, Rec.709 and European Broadcast Union (EBU) gamuts. We won’t keep you in suspense – this monitor met all its claimed results during our color, grayscale, gamma tracking and screen uniformity tests. There's no question that this monitor is accurate. Calibration is possible (and thoroughly supported) but completely unnecessary.

HDR support is becoming mandatory for pro screens, and luckily the VP3881 accepts HDR10 signals. A 10-bit color depth is achieved with frame rate control (FRC). While this may give some users pause, we saw no ill effects from the up-conversion. If you avail yourself of ViewSonic’s Colorbration software at added cost, you can create a 14-bit internal lookup table, taking possible colors to 4.39 trillion.

Speaking of color, the one omission here is DCI-P3 gamut support. The VP3881 makes do with sRGB, though it manages to mimic the extra color through a little creative engineering. By leaving out things like GBr LED or quantum dot film, ViewSonic has kept the cost to a reasonable $1,100 (street price at this writing).

While it may not have absolutely everything, it offers a good package to professionals at a decent price.

Specifications

Swipe to scroll horizontally
Brand & ModelViewSonic VP3881
Panel Type & BacklightAH-IPS / W-LED, edge array
Screen Size & Aspect Ratio37.5" / 21:9Curve Radius - 2300mm
Max Resolution & Refresh3840x1600 @ 60HzDensity - 111ppi
Native Color Depth & Gamut10-bit (8-bit+FRC) / sRGB14-bit internal LUT, HDR10
Response Time (GTG)7ms
Brightness300 nits
Contrast1000:1
Speakers2 x 5w
Video Inputs1 x DisplayPort 1.22 x HDMI 2.0, 1 x USB-C
Audio3.5mm - 1 in, 1 out
USBv3.0 - 1 x up, 3 x downv3.1 - 1 x up
Power Consumption46.7w, brightness @ 200 nits
Panel DimensionsWxHxD w/base35.3 x 19.7-24.7 x 11.8"897 x 500-626 x 300mm
Panel Thickness4.1" / 104mm
Bezel WidthTop/sides - .4" 11mmBottom - .7" / 19mm
Weight28lbs / 12.7kg
WarrantyThree years

Product 360

The VP3881 requires assembly of its base and upright, but you won't need any tools. The power supply is external and comes in a small, thin brick. The monitor comes with USB 3.0 and 3.1 cables, along with one each of DisplayPort and HDMI. You also get an analog audio wire with 3.5mm mini-connectors. Literature includes calibration reports, a quick-start guide and supporting documentation on CD.

If there’s anything a professional looks for in a monitor, after accuracy of course, it’s size. When working with photos or video, a display can’t be too large. Many opt for multiple screens and still wish for more real estate. A 38-inch ultra-wide can help eliminate the clutter of a two or three-monitor setup. The VP3881 is large, but it’s more space efficient than two 27-inch monitors.

Its base is enormous and heavy, so only a major earthquake can knock it over. The upright is also very solid and features a generous 60° swivel to either side, along with 5-inch height and 20° back tilt. Movements are firm, but the attachment point at the back is a little small, which creates some wobble after adjustments are made.

Controls are around the back right and consist of five keys, plus a power toggle. Unintended turn-offs happen a little too easily. Menu navigation is a bit cumbersome, but not more so than any other button-based system. We’re just spoiled by on-screen display (OSD) joysticks.

The anti-glare layer is of high optical quality and resists reflections without creating grain or softness in the image. Nothing clutters the front view except a subtle ViewSonic logo at the bottom center. Styling is simple and elegant with the chassis made from hard plastic with a matte finish.

The back has a small grill to exhaust internal heat. Speakers are five watts apiece and fire out the bottom. A 100mm VESA mount lives under the upright’s attachment point if you want to use an arm or wall bracket.

All connections, including USB, are on a bottom-facing panel. A single upstream port each, along with three downstream ports support both USB 3.0 and 3.1. Video support includes one DisplayPort 1.2 and two HDMI 2.0, both with HDCP 2.2 content protection. The USB-C port also accepts video signals. Analog audio flows through 3.5mm jacks, one in and one out.

MORE: Best Gaming Monitors

MORE: How We Test Monitors

MORE: All Monitor Content

Christian Eberle
Contributing Editor

Christian Eberle is a Contributing Editor for Tom's Hardware US. He's a veteran reviewer of A/V equipment, specializing in monitors. Christian began his obsession with tech when he built his first PC in 1991, a 286 running DOS 3.0 at a blazing 12MHz. In 2006, he undertook training from the Imaging Science Foundation in video calibration and testing and thus started a passion for precise imaging that persists to this day. He is also a professional musician with a degree from the New England Conservatory as a classical bassoonist which he used to good effect as a performer with the West Point Army Band from 1987 to 2013. He enjoys watching movies and listening to high-end audio in his custom-built home theater and can be seen riding trails near his home on a race-ready ICE VTX recumbent trike. Christian enjoys the endless summer in Florida where he lives with his wife and Chihuahua and plays with orchestras around the state.

  • emeraldsmines1990
    To all Monitors makers , we demand more height wide screens ... stop focusing on gaming monitors and bring us please WIDE AND TALL Monitors.

    For productivity , that is :

    3840 x 2400 Resolution and not Curved.

    Reply
  • Rushnerd
    I have one of these except it's acer and way cheaper. It's taller than my old 27" and the resolution, while not true 4K, is still more than enough, especially trying to run games faster than 75hz.
    Plus the curve on this thing is pretty subtle and with a panel this wide, it's pretty helpful.
    Reply
  • WINTERLORD
    i agree i really like the monitor reviews they have here at toms hardware. in paticuler the gaming and HDR and even budget HDR
    Reply
  • photonboy
    EMERALDSMINES1990,
    Uh...what do you mean by "wide and tall" anyway?

    Wide and Ultrawide are references to the Aspect Ratio being more wide than it is tall. You can't be both wider and taller at the same time in terms of Aspect.

    Or maybe you just mean physically wider (i.e. 30"+) while having both high pixel density and 16:10 (less wide) aspect ratio?

    Also, being CURVED is a necessity for most if the monitor is PHYSICALLY TOO WIDE regardless of Aspect Ratio... of course you can sit further BACK from the monitor so you don't keep turning your head off axis and distorting the text so much but that defeats the purpose too of getting a large monitor.

    And is there really that much demand for 16:10 these days? If you had something like a 30", 3840x2160 (4K) monitor there's lots of pixels to work with. Does it really need to be TALLER than this?

    I think the original point of 16:10 was that two 8:10 pages could be next to each other but then when 16:9 became standard games and video optimized for this ratio so the demand really dropped.

    I guess I just don't see much demand for super large, 16:10 monitors.
    Reply
  • hotaru251
    assume they meant they want screens like in CRT days...

    where you have a more square (ish) screen ratehr than a longer only screen.


    I could udnerstand not wanting a screen that is 3x as long as it is tall.
    Reply
  • totaldarknessincar
    Dear Monitor makers and Tomshardware.

    We don't want to read reviews of monitors with technology we have seen before. the LG 38UC99 came out 2 years ago. Then we had the ACER 38 inch ultrawide. Then we had the HP 38 inch ultrawide, followed by the Dell 38 inch ultrawide, there may have been another company, even LG updated the 38uc99 to make way for 38WK95C; and now viewsonic.

    They are all base on LG's screen, they are all missing displayport 1.4 for some odd reason despite the 1000-1300 premium price rage and displayport 1.4 has been certified for years now. They are are barely able to get 75 refreshes, they all are freesync only, despite NVIDIA GPUs dominating the high end space, they are don't have wide, DCI P3 color gamuts, they are have crappy contrast ration that in practice is only like 800:1, they all aren't bright, peaking at about 300 nits, and they all are curved.


    Please wake me up when we have
    38 inch ultrawide or any 38 inch monitor
    that is not curved
    That can do 100hz minimum
    That is truly 4K (i'm not paying 1300 for a monitor that i plan on having for 6+ years (I bought a dell u3011 in 2010 and I'm still using it now (8 years)). 4K will for sure be the standard in 6-8 years for most medium to high end monitors and to already not have it, is setting yourself up for failure.
    -It needs to have at least 600 nits
    -HDR
    -Basically take that LG 5K monitor that is about to come out, that is 34 inches, and increase the size, increase the refresh, add HDR, add displayport 1.4 and we are set.
    Reply
  • emeraldsmines1990
    21139859 said:
    EMERALDSMINES1990,
    Uh...what do you mean by "wide and tall" anyway?

    Wide and Ultrawide are references to the Aspect Ratio being more wide than it is tall. You can't be both wider and taller at the same time in terms of Aspect.

    Or maybe you just mean physically wider (i.e. 30"+) while having both high pixel density and 16:10 (less wide) aspect ratio?

    Also, being CURVED is a necessity for most if the monitor is PHYSICALLY TOO WIDE regardless of Aspect Ratio... of course you can sit further BACK from the monitor so you don't keep turning your head off axis and distorting the text so much but that defeats the purpose too of getting a large monitor.

    And is there really that much demand for 16:10 these days? If you had something like a 30", 3840x2160 (4K) monitor there's lots of pixels to work with. Does it really need to be TALLER than this?

    I think the original point of 16:10 was that two 8:10 pages could be next to each other but then when 16:9 became standard games and video optimized for this ratio so the demand really dropped.

    I guess I just don't see much demand for super large, 16:10 monitors.

    For Productivity 4:3 is the best . and if you look at Famous Tablet makers they realized that 4:3 is the best and Apple IPAD is 4:3 the same as Samsung Tab S3 ...

    it is the best for productivity, when they moved to wide screens 16:9/16:10 (FHD) people loved it for watching movies mostly nothing more.

    4:3 is the best , and the Tablet makers figured it out very well.

    Samsung Tab s3

    9.7” QXGA (2048 x 1536)

    4:3

    and Ipad Pro

    2224x1668

    4:3 as well.

    and I personally like to game on 4:3 because I want to see more vertical the same I want to see more horizontal.

    Even the MS surface is 2256 x 1504 (3:2)

    Edit : Let me explain more why 4:3 is better than wide screens for work ..

    first of all if one application , you will have bigger space to work with all directions .

    now for multi windows , in wide screen , people will split it left right and never up down because it is wide.

    here each part on right and left , will need to scroll in all directions because the width is half and the height is lower than 4:3 ..

    However , if you have 4:3 monitor and you split the screen up and down using two apps , Both will have full width and the only scrolling you will need is up and down , not all directions. Also , having the width maximized in the upper up and lower app , is much easier to work with and monitor.

    and so on.
    Reply
  • therealduckofdeath
    Try an Ultrawide first, EMERALDSMINES1990. You'll realise that a huge 4:3 display is exceptionally bad for productivity. You'll ruin your neck in a few days as our heads and eyes move excellently from side to side while they don't enjoy up and down as much. If a 4:3 display would be as wide as this it would have to be placed on the floor to work ergonomically.

    The Ultrawide makes sense, as you get more workspace without having to split your area over two displays. The curve also makes sense as it counters the warping effect you otherwise get with that much display so close to your face.
    Reply
  • Rushnerd
    emeraldsmines1990 "I personally like to game on 4:3 because I want to see more vertical the same I want to see more horizontal."
    I can do 4:3 in considerable size on my 38" Acer display, but the "productivity" you mentioned? This monitor is equal to over 3 1080p monitors and the size gets around 4K scaling issues.

    If you haven't tried ultrawide gaming yet, you really should. That said i've been playing some 4:3 games lately, and other 4:3 ones modded for ultrawide, it's great.

    I also want to add that I thought a 38" 3840X1600 monitor was completely overkill and too much, but it's even better than the last acer 34" ultrawide I used. It's hard to put into words what it's like to be almost completely surrounded by a game in nearly 4K.

    EDIT: I do youtube videos for my channel a lot and they have made 21:9 more or less the new standard for 16:9 screens along with the fact that editing videos at this res and size is a dream come true.
    therealduckofdeath
    "You'll realise that a huge 4:3 display is exceptionally bad for productivity. You'll ruin your neck in a few days as our heads and eyes move excellently from side to side while they don't enjoy up and down as much."
    I bought a 40" Tv once years ago as a monitor, it's only 2" bigger than this one, but that tv was so tall and big that it was impossible to use and hurt!
    Reply
  • emeraldsmines1990
    21142360 said:
    Try an Ultrawide first, EMERALDSMINES1990. You'll realise that a huge 4:3 display is exceptionally bad for productivity. You'll ruin your neck in a few days as our heads and eyes move excellently from side to side while they don't enjoy up and down as much. If a 4:3 display would be as wide as this it would have to be placed on the floor to work ergonomically.

    The Ultrawide makes sense, as you get more workspace without having to split your area over two displays. The curve also makes sense as it counters the warping effect you otherwise get with that much display so close to your face.

    Ultra Wide is for gaming only . for productivity 4:3 is way better. a 30 inch 4:3 is good enough size and wont be that big.

    keep in mind that many people when they used 3 monitors setup for gaming they put them in vertical mode (pivoted) so not all people really prefer ultra wide over 4:3

    example

    https://www.youtube.com/watch?v=MJNkwlSqXUM

    Reply