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Intel Shows Ray Traced Wolfenstein on a Laptop

by - source: Tom's Hardware US

Intel doesn't need any GPUs.

Just because Larrabee has been shelved doesn't mean that Intel isn't looking at graphics anymore. In fact, the Intel's background in processors means that it should be more interested than ever in ray tracing, which can product images with accuracy that surpasses even today's best GPUs.

At IDF, Intel is demonstrating a ray traced version of Wolfenstein on a laptop. The game's visuals have been bumped up with a few upgrades. While this is demonstrated on a laptop, all the grunt work is actually done from four servers running a Many Integrated Core (MIC) architecture. When the server is finished rendering a frame, it sends to it to the laptop for display.

Check out the video to see it in action and some more in the screenshots below:

Wolfenstein Game Gets Raytraced, on the Laptop

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Humans think 09/15/2010 1:22 PM
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From the title I thought that it was actually rendering on a laptop.

4 MIC servers doing the job, is just like saying: look what we could do in 10 years...

Stifle 09/15/2010 1:37 PM
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This just in - Work done by servers displayed on a laptop as a game.

Glad to see the advances in ray tracing taking place though.

darkchazz 09/15/2010 1:37 PM
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Tamz_msc 09/15/2010 1:42 PM
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Anyone being interested in these technologies is always good.

godmodder 09/15/2010 1:44 PM
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Quote :4 MIC servers doing the job, is just like saying: look what we could do in 10 years...


Exactly. What's the point of this demo anyway? Realtime raytracing has been demonstrated many times. Everyone knows it's possible, but:

- global illumination in realtime is something completely different
- most images in this demo could have been rendered at a comparable quality with current rasterization technology

So this demo brings nothing new to the table. Just a marketing stunt from Intel.

phantom93 09/15/2010 1:45 PM
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is it me, or does the game still look like crap?

Azimuth01 09/15/2010 1:45 PM
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4 mainframes rendering and sending data to a client in real time? I can see this being more useful to cloud gaming services then the individual consumer. By the time this tech is available to the masses in a cost effective package, something cheaper and more efficient will be available.

joytech22 09/15/2010 1:47 PM
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I bet if Intel tried this with Crysis, they wouldn't be posting a video of it, sure it's impressive with old games, Mhmm intel? I Dare you to try it with Crysis. well to be honest i think it would perform similarly if they threw enough hardware at it..

nebun 09/15/2010 2:05 PM
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madass 09/15/2010 2:07 PM
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godnodog 09/15/2010 2:19 PM
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So basically Intel "cheated".

ohim 09/15/2010 2:21 PM
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Imagine 4 milion ppl playing a game at the same time with this "off PC rendering farm" ... seriously ...this is just a gimmick to render few things on slow pc but will not be able to replace a powerfull computer. This is not efficient at all, because besides needing a colossal server to render the frames, you`ll need a colossal bandwidth.

decepticon 09/15/2010 2:24 PM
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decepticon 09/15/2010 2:30 PM
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decepticon :
I was gonna say...the HL2 engine has been doing this...at higher resolutions...for a few years now....on one processor (with maybe 2 cores at the least) and at higher framerates.


Let me rehprase....The HL2 engine has been doing this not using ray tracing....

vizzie 09/15/2010 2:36 PM
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So basically 4 servers to have game still look like on a laptop. Way to go intel.

Seriously though, it's cool they can do this, and that they're researching into this area but if this was meant to impress it didn't succeed in doing so with me.

LORD_ORION 09/15/2010 3:00 PM
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Quick focusing on what the edges / artwork looks like and focus on what the technology is doing. That is pretty awesome actually.

Still though, I am betting this type of work works better on CUDA / ATI Stream rather then on a CPU.

eg: They could probably do the same thing with a couple of Tesla cards in one box, rather then 4 servers.

tayb 09/15/2010 3:02 PM
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The first paragraph looks and sounds as if it were written by a middle school journalism student. How can you possibly expect anyone to take you seriously when you write that poorly? I'm embarrassed for you. My 8 year old nephew could have read that and told me something was wrong.

korsen 09/15/2010 3:26 PM
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Camikazi 09/15/2010 3:45 PM
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korsen :
Um, you'd think Microsoft would be ray tracing something a little more impressive. -.-


Maybe they are no one knows since this article is about Intel not Microsoft :P

t0r012 09/15/2010 3:53 PM
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Seriously Editors WTF?
You allow or even put in cheap page view gimmicks like this? And even have the stones to put I in red on the front page.

Sorry I'n not $20 hooker you will lose me as a reader if you keep pulling cheap stunts like this.

nforce4max 09/15/2010 4:16 PM
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Doesn't match the efficiency of tile based rendering.

ansar 09/15/2010 4:21 PM
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I don't see the point in this. The servers are doing the work. If the laptop was doing anything besides displaying images, it might be impressive.

cptnjarhead 09/15/2010 4:26 PM
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Reflections look cool.. but.. if you look at the street.. its flat like DX8 type textures.. I don't know much about Ray Tracing...but if this tech takes 4 servers and IMO doesn't look much better than my 4870... why is this even news?

cptnjarhead 09/15/2010 4:52 PM
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addition:
wouldn't using the power of 4 million pc's for rendering while they are playing the online game have more power and less cost than 4 servers?
If you use just a little power/bandwidth from each machine?

jamesedgeuk2000 09/15/2010 4:53 PM
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OMG,Intel just caught up with Amiga :O

arges86 09/15/2010 5:24 PM
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alright,
now if everyone had 1 Gbps internet speed this would be really cool

zak_mckraken 09/15/2010 5:36 PM
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darkchazz :
can it run crysis?


Actually, it's more like "can those servers remotely render Crysis in ray tracing and send the result back to the laptop"?

At any rate, shut up.

f-14 09/15/2010 5:46 PM
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which can product images with accuracy that surpasses even today's best GPUs.

spell check and proof reading ftw!
water still looks flawed and more like a melted mirror with a fan blowing ripples in the glass. unreal tournament 2003 caliber graphics with details set to highest.
nice frame render, too bad it took 4 servers on a very old game to do this 1 frame at a time. if this is intel marketing cloud computing, they might be better trying to do petville on facebook or just quit advertising.

seezur 09/15/2010 5:52 PM
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While I'm glad to see ray-tracing advance a little this is still not all that impressive. 4 servers for one client * 16 clients = 64 servers for 1 decent MP game. Not including the dedicated server for hosting. Besides did't someone show off real time ray-tracing on a cluster of 3 or 4 PS3's like a year ago????

eddieroolz 09/15/2010 5:57 PM
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*L.O.L.*

Aw guys, look at poor Intel desperately trying to prove that GPUs are unnecessary! Such futile attempts.

digiex 09/15/2010 6:38 PM
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cool, I would be needing a server class computer just to play Wolfenstein.


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