League Of Legends Performance, Benchmarked

League Of Legends: CPU Benchmarks

Lastly, we're testing a handful of CPUs to gauge this title's dependence on platform performance. What does it take to avoid a bottleneck?

Seeing that a dual-core Athlon II X2 260 manages to stay above 90 FPS at all times, it's a safe bet that LoL players don't have much to worry about as far as processor-based limitations are concerned. Any dual-core CPU above 2 GHz is probably a safe bet for smooth frame rates.

Remember that the mobile AMD A10-4600M (2.3 GHz base clock) and Intel's mobile Core i5-3210M (2.5 GHz base clock) are both able to keep frame rates above 35 FPS using weaker on-die graphics engines at this title's highest detail settings and a resolution of 1920x1080.

Create a new thread in the US Reviews comments forum about this subject
This thread is closed for comments
73 comments
    Your comment
    Top Comments
  • Martell1977
    No surprises here, LoL is a very resource light game. I can run it on all medium settings on my old Pentium 4 3.2ghz with a AGP Radeon 3850 @ 1440x900 resolution with more than playable frame rates. The only issue is initial stutter at at the very start of a match that and long loading times. (however, I only use that machine when I have 3 or more players at my house)

    LoL may not be the prettiest game out there, but it is a lot of fun.
    10
  • Other Comments
  • Zero_
    Looks like everyone is jobless these days...

    Also, no love for Heroes of Newerth?
    2
  • Martell1977
    No surprises here, LoL is a very resource light game. I can run it on all medium settings on my old Pentium 4 3.2ghz with a AGP Radeon 3850 @ 1440x900 resolution with more than playable frame rates. The only issue is initial stutter at at the very start of a match that and long loading times. (however, I only use that machine when I have 3 or more players at my house)

    LoL may not be the prettiest game out there, but it is a lot of fun.
    10
  • amuffin
    Ezreal 2 good.
    -1
  • Novuake
    Interesting side note : When I was trying this on my HD4000 instead of my HD7950, when the drops under 50FPS become a HUGE hindrance in teamfights, to the point of extreme frustration.

    This is one of those games when the smallest stutter can grind your bones to dust.

    So you REALLY want a near-constant 60FPS for this one.

    Anypony disagree???
    1
  • JJ1217
    Yeah.. no one cares. Everyone knows you can basically run it on any rig.
    -5
  • griptwister
    I ran it on Ultra settings at 1080P with a Phenom II x4 840 and a GTS 450 512mb with a stable 60FPS. lol, it's not that hard to run at all.
    0
  • aggroboy
    When working in out-of-town projects, the few games my ultralight can play are indies, emulators and LoL.
    2
  • rdc85
    "...though the GeForce 210 does exceed 15 ms in our subsequent frame latency variance chart..."

    U got the chart wrong? is the 210 and 6450 swiched ?

    [EDITOR: Yes, we got it mixed up. Thanks for the note, fixed! - Don]
    3
  • anxiousinfusion
    JJ1217Yeah.. no one cares. Everyone knows you can basically run it on any rig.


    It would have been more interesting to see it tested on the oldest possible computers.
    2
  • jdwii
    Why wait this long to review this game? At least half the people at my college play this game,
    0
  • Steelwing
    They should have also run benchmarks on the new Howling Abyss map. It seems to be much more detailed, and some people have reported FPS problems with it.
    2
  • Memnarchon
    Thanks. As I see we can go as low as possible in order to create a pc that is able to play LOL.
    2
  • richboyliang
    i don't have any of the graphics cards used...my intel hd 3000 gets about 45 fps except when karthus ults (7 fps)
    2
  • tomate2
    LoL has a lot of players and im sure many of them would benefit from this article :)
    2
  • SuperVeloce
    well thanks, my brother cannot say "i need a new computer for Lol" anymore. xD
    4
  • kettu
    Page 4 title says 'low details' but the graph says 'highest detail'.

    I suppose this time CPU latency numbers don't matter that much since it's such a light load. But I still want to take this opportunity to ask for them in the future articles when there is a heavier load and differences between FPS scores.

    By the way, interesting how the iGPUs perform against faster Radeon cards in latency measurements. Would you add the desktop chips for the next review alongside the mobile?
    1
  • Memnarchon
    Just one question. Since the GT 630 seems to be an excellent choice with such low frame rates at high settings @ 1080p, what kind of memory had your sample? Was DDR3 or GDDR5? I just foud the answer that is GDDR5, which is 40% more expensive here (DDR3 = 50 euro, GDDR5 = 70 euro). :/
    0
  • Grandmastersexsay
    This is the most popular game in the world right now? I don't get it.

    Shame on all of you for supporting the pay to win model. You are going to ruin gaming, and your bank accounts.
    -4
  • chugot9218
    For the record, credit usually goes to DOTA for being the first MOBA, but it was more or less based on Aeon of Strife which was a custom map for the first Starcraft.
    0
  • lewo
    can you also make a benchmark for HON (Heroes of Newerth) ?
    1