League Of Legends Performance, Benchmarked
Following up our Dota 2 performance analysis, we benchmark the most-played PC game in the world, League Of Legends, and find out just how much graphics and CPU performance it requires for high-resolution, high-detail play, even across three screens.
League Of Legends: High Details, 5760x1080
Unlike Dota 2, LoL exposes triple-monitor resolutions. Support isn't completely perfect, since the outside displays suffer strange animation issues. But it's still helpful to see where other characters are located on the other screens.
Even the GeForce GTX 650 and Radeon HD 7750 have little issue driving three screens at 5760x1080 using LoL's highest available details. Minimum frame rates stay above 45 at all times. Nice.
None of the cards we're testing show any worrisome drops in our frame rate over time chart.
The Radeon HD 7750 comes close, but none of these cards exceed frame time variance in excess of 15 milliseconds. With that said, we know that tighter variances are still easy to see on-screen, so it's probable that those four bottom boards would be distinguishable if you put them all side-by-side.
Stay On the Cutting Edge: Get the Tom's Hardware Newsletter
Get Tom's Hardware's best news and in-depth reviews, straight to your inbox.
Current page: League Of Legends: High Details, 5760x1080
Prev Page League Of Legends: High Details, 1920x1080 Next Page League Of Legends: CPU Benchmarks-
Martell1977 No surprises here, LoL is a very resource light game. I can run it on all medium settings on my old Pentium 4 3.2ghz with a AGP Radeon 3850 @ 1440x900 resolution with more than playable frame rates. The only issue is initial stutter at at the very start of a match that and long loading times. (however, I only use that machine when I have 3 or more players at my house)Reply
LoL may not be the prettiest game out there, but it is a lot of fun. -
Novuake Interesting side note : When I was trying this on my HD4000 instead of my HD7950, when the drops under 50FPS become a HUGE hindrance in teamfights, to the point of extreme frustration.Reply
This is one of those games when the smallest stutter can grind your bones to dust.
So you REALLY want a near-constant 60FPS for this one.
Anypony disagree??? -
griptwister I ran it on Ultra settings at 1080P with a Phenom II x4 840 and a GTS 450 512mb with a stable 60FPS. lol, it's not that hard to run at all.Reply -
aggroboy When working in out-of-town projects, the few games my ultralight can play are indies, emulators and LoL.Reply -
rdc85 "...though the GeForce 210 does exceed 15 ms in our subsequent frame latency variance chart..."Reply
U got the chart wrong? is the 210 and 6450 swiched ?
-
anxiousinfusion JJ1217Yeah.. no one cares. Everyone knows you can basically run it on any rig.Reply
It would have been more interesting to see it tested on the oldest possible computers. -
jdwii Why wait this long to review this game? At least half the people at my college play this game,Reply