League Of Legends Performance, Benchmarked
Following up our Dota 2 performance analysis, we benchmark the most-played PC game in the world, League Of Legends, and find out just how much graphics and CPU performance it requires for high-resolution, high-detail play, even across three screens.
League Of Legends: Low Details, 1920x1080
Although we're calling these settings "Low Details" for the purpose of comparison, they're actually maxed out in the game, aside from the Shadows preset, which is set to High instead of Very High. As you can see on the previous page, the difference is difficult to see, though it does make a difference to the frame rates. We run this benchmark at 1920x1080.
Keep in mind that all of the following tests are performed on a Core i5-3550-based platform, except for the mobile benchmarks. The Core i5-3210M includes on-die HD Graphics 4000, while the A10-4600M APU features Radeon HD 7660G graphics.
The HD Graphics 4000 engine and Radeon HD 7660G remain above 35 FPS at all times. The discrete Radeon HD 6450 barely falls below 40 FPS. That's a really smooth result for entry-level graphics hardware, particularly considering the detail settings are almost as high as they go.
Nvidia's GeForce 210 struggles. Fortunately, there's plenty of room to pull back on the detail settings. Slide back a bit, and the GeForce 210 has little trouble generating playable performance.
Charting frame rates over time shows how closely the Radeon HD 6450, Radeon HD 7660G, and HD Graphics 4000 perform.
We didn't observe any debilitating stuttering, though the Radeon HD 6450 does exceed 15 ms in our subsequent frame latency variance chart. Much of that has to do with its frame rates being too slow.
Stay On the Cutting Edge: Get the Tom's Hardware Newsletter
Get Tom's Hardware's best news and in-depth reviews, straight to your inbox.
Current page: League Of Legends: Low Details, 1920x1080
Prev Page Test System And Graphics Hardware Next Page League Of Legends: High Details, 1680x1050There's a budget GeForce GPU selling in China that not even Nvidia knew it made — RTX 4010 turns out to be a modified RTX A400 workstation GPU
US to patch loopholes that allow China to buy banned AI GPUs from other countries — new regulations include national quotas on GPU exports and a global licensing system
-
Martell1977 No surprises here, LoL is a very resource light game. I can run it on all medium settings on my old Pentium 4 3.2ghz with a AGP Radeon 3850 @ 1440x900 resolution with more than playable frame rates. The only issue is initial stutter at at the very start of a match that and long loading times. (however, I only use that machine when I have 3 or more players at my house)Reply
LoL may not be the prettiest game out there, but it is a lot of fun. -
Novuake Interesting side note : When I was trying this on my HD4000 instead of my HD7950, when the drops under 50FPS become a HUGE hindrance in teamfights, to the point of extreme frustration.Reply
This is one of those games when the smallest stutter can grind your bones to dust.
So you REALLY want a near-constant 60FPS for this one.
Anypony disagree??? -
griptwister I ran it on Ultra settings at 1080P with a Phenom II x4 840 and a GTS 450 512mb with a stable 60FPS. lol, it's not that hard to run at all.Reply -
aggroboy When working in out-of-town projects, the few games my ultralight can play are indies, emulators and LoL.Reply -
rdc85 "...though the GeForce 210 does exceed 15 ms in our subsequent frame latency variance chart..."Reply
U got the chart wrong? is the 210 and 6450 swiched ?
-
anxiousinfusion JJ1217Yeah.. no one cares. Everyone knows you can basically run it on any rig.Reply
It would have been more interesting to see it tested on the oldest possible computers. -
jdwii Why wait this long to review this game? At least half the people at my college play this game,Reply