GeForce Now Ultimate RTX 4080 Tier Tested

Nvidia GeForce Now Superpod
(Image credit: Nvidia)

Nvidia's GeForce Now subscription game streaming service just got upgraded again. Existing users of the service at the previous RTX 3080 level will automatically switch to the new GeForce Now Ultimate tier, for the same price: $19.99 billed monthly, or $99.99 for six months. We were able to test the new hardware to see how it handles the latest games, which naturally includes support for DLSS 3 courtesy of the Ada Lovelace architecture.

What's the catch? If you're already a GFN subscriber, there is none, though we're still trying to sort out what these upgrades means for the other tiers. We know from past testing that there were previously at least three classes of hardware: RTX 3080, RTX 2080, and RTX 2060 (possibly GTX 1080). Those are all more like fast mobile variants of said GPUs, though the exact specs differ — actual 3080/2080/2060 GPUs running locally would generally be faster.

With the introduction of the 4080 tier, does that mean the bottom 2060/1080 equivalents will be phased out and everything shifts down? We're not sure, but it's one possibility. We do know that, increasing prices notwithstanding, the RTX 4080 ranks as one of the best graphics cards. But how does the cloud variant compare?

Let's start with the streaming performance. I ran five gaming tests — Assassin's Creed Valhalla, Cyberpunk 2077, Far Cry 6, Shadow of the Tomb Raider, and Watch Dogs Legion — on both a local RTX 4080 and on the GeForce Now Ultimate RTX 4080. The actual GPUs are not the same, as the GeForce Now "4080" comes with 24GB VRAM and 18,176 CUDA cores — basically, it sounds like an RTX 6000 with half the VRAM. The Ada architecture also means the cloud 4080 supports things like DLSS 3.

Incidentally, the GeForce Now 4080 tier also uses an unspecified AMD Ryzen chip with 8-cores and 16-threads (or at least that's what the end users sees). Another interesting piece of information is that, based on your tier and hardware, the streams can use H.264, HEVC, or AV1 encoding. AV1 is only available on the RTX 4080 tier and requires an end device that supports AV1 decoding (like Intel's latest integrated solutions as well as Arc). HEVC encoding has been available on the RTX 3080 tier, again with the actual codec depending on your target device.

All of the testing was done at 4K 120 fps on GFN, running on a Samsung Odyssey Neo G8 monitor (4K 240 Hz). Game settings were basically maxed out, including ray tracing options, with DLSS Quality mode enabled where applicable. Unfortunately, none of the games with DLSS 3 Frame Generation (currently) have a built-in benchmark, so I couldn't capture any performance metrics for those games.

Assassin's Creed Valhalla

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Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • DougMcC
    Latency is a disaster on these services. I can't imagine playing with 40ms of bonus lag, who is buying this?
    Reply
  • PlaneInTheSky
    The idea of game streaming starts to look more reasonable when you consider those prices. You can skip all the hardware upgrade worries and get a pretty great cloud streaming experience instead.

    The thing is, no one is doing this. When you are already short on cash, you are not going to start a subscription on top of it.

    And there is no reason to go this route to begin with.

    What people are doing is voting with their wallet, and simply ignoring the handful of games every year that require high-end PC.

    This is why on the Steam Hardware survey, the 1650, 1050Ti and 1060 have been the most used GPU for years now. And they will be next year, and the year after that. PC sales are in the gutter.

    The number of PC games actually requiring high-end hardware is actually very low. I went through last year's releases and I could only find 3 games requiring high-end hardware.

    It just seems like games require high-end hardware because these games are shoved into your face by Nvidia, AMD, and the "AAA" studios making them have tons of money to get them constantly on the front page.

    Here is a list of PC releases in January, only 1 game (Forspoken) requires high-end hardware. There are tons more indie games not on that list.

    Instead of buying a subscription to a high-end PC in the cloud to play this 1 game, it is way easier to just ignore this game and cloud services altogether and enjoy games that have reasonable PC requirements instead.

    January PC releases.

    -One Piece Odyssey
    -A Space for the Unbound
    -Colossal Cave
    -Persona 4 Golden
    -Persona 3 Portable
    -Forspoken-Warlander
    -Devolver Tumble Time
    -OddBallers
    -Shoulders of Giants
    -Dead Space
    -Age of Empires 2: Definitive Edition
    -Season: A letter to the future
    -Superfuse
    Reply
  • magbarn
    Thanks to Jensen for planning on neutering the Shield with the local version of this which is a much better experience.
    Reply
  • AkRazor
    The CPU of the GeForceNOW 4080 rig is somelike an AMD Ryzen Threadripper PRO 5955WX (Zen 3). And the GPU is a nVidia L40G Ada Lovelace. It can be checked in the Steam hardware info with the codenames.
    Reply
  • iedynak
    DougMcC said:
    Latency is a disaster on these services. I can't imagine playing with 40ms of bonus lag, who is buying this?
    Whaaat? I've been using GeForce Now since beta and the latency is negligible. Not only in TPP but in FPS like Fortnite.
    Reply
  • AkRazor
    iedynak said:
    Whaaat? I've been using GeForce Now since beta and the latency is negligible. Not only in TPP but in FPS like Fortnite.
    You're absolute right. Latency is superb in GeForceNOW. The other guy doesn't know what is talking about. Or maybe he has a really poor Internet connection.
    Reply