New Tools From Google Promise PC Quality VR On Mobile

A Star Wars scene being processed for mobile viewing
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Chris Schodt is an Associate Contributing Writer for Tom's Hardware US. He writes news and features, specializing in virtual reality.
  • bit_user
    What's still unclear is whether this technology would work for freeform games, or only for on-rails "experiences"
    This is a key point, because the downside of sophisticated visibility algorithms is often having to build costly scene graphs. So, it will be important to see how expensive it is to build & modify the scene graph.

    I'm also curious to know whether their renderer is compatible or mutually-exclusive with existing frameworks like Unity, Unreal, etc. If the latter, how does its functionality compare (e.g. in terms of features like collision detection, physics, animation, etc.)?
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