Pressure Mounts For Oculus Ahead Of OC4

For a brief period of time, Oculus was the standard bearer for VR, but just a couple of years into this latest (and by far most promising) wave of consumer-facing VR, the company stands at a crossroads. It’s facing market threats from all sides, and its more or less walled-garden strategy looks more tenuous than ever.

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Seth Colaner previously served as News Director at Tom's Hardware. He covered technology news, focusing on keyboards, virtual reality, and wearables.

  • ronpatocki
    You do know that Oculus supports SteamVR as well? It would be the exact same constellation with WMR: an own proprietary store plus SteamVR content.
    Reply
  • rohs42
    "Disconfirmed"? Is that something like "denied"?
    Reply
  • Dosflores
    Oculus doesn't support SteamVR. The Steam store sells games that support the Oculus runtime. A game can support the Oculus runtime, the SteamVR runtime, or both. The only HMD that currently supports the Oculus runtime is the Rift. The only HMD that currently supports the SteamVR runtime is the Vive. Windows Mixed Reality HMDs support the Universal Windows Platform runtime, and they seek to support the SteamVR runtime too. No HMD supports every VR game.
    Reply
  • thomasrwitt
    Iam hearing that inside out tracking may be less reliable and have trouble with any motion outside field of view, which is common in games. So I am not convinced inside out tracking is a must have. If my HMD dropped from 99.9% to 96% accurate, I would likely be very annoyed. It's jarring. Unless they can fix that limitation copying windows is a mistake.

    Absolutely Windows inside out is good for business applications and some users. But I want diversity in the HMD marketplace specifically because so many possible technologies have trade-offs. So please don't encourage Rift to just copy newest thing.

    Also I doubt the RIFT 2 is coming. They will probably have to wait for the next graphics card from NVidia because the big drawback in my mind is the need to go to quadruple pixel density so text is clearly legible and the hmd can replace the $1000 monitor I am considering. Which even the 1080 cannot reliably handle unless some clever software trick like foveated or something works flawlessly.
    Reply
  • colson79
    20261481 said:
    Oculus doesn't support SteamVR. The Steam store sells games that support the Oculus runtime. A game can support the Oculus runtime, the SteamVR runtime, or both. The only HMD that currently supports the Oculus runtime is the Rift. The only HMD that currently supports the SteamVR runtime is the Vive. Windows Mixed Reality HMDs support the Universal Windows Platform runtime, and they seek to support the SteamVR runtime too. No HMD supports every VR game.

    According to Steam Steam VR does support Oculus Rift.
    https://support.steampowered.com/kb_article.php?ref=3180-UPHK-0900
    Reply
  • scolaner
    20260844 said:
    You do know that Oculus supports SteamVR as well? It would be the exact same constellation with WMR: an own proprietary store plus SteamVR content.

    You're right, and that's a really good point. Even so, Rift titles are stuck on Rift, officially. Unless I've forgotten something.
    Reply
  • Dosflores
    20262268 said:
    According to Steam Steam VR does support Oculus Rift.
    https://support.steampowered.com/kb_article.php?ref=3180-UPHK-0900

    It seems that Valve implemented that support as a simple compatibility layer. It works, but it's not perfect.

    https://uploadvr.com/play-steamvr-rift-touch/
    Oculus doesn't want developers to rely on SteamVR. It wants them to use the Oculus runtime, so that games support Touch perfectly and can be sold in the Oculus Store.

    Reply