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First Public Demos Of Final Oculus Rift HMD Happening At PAX

Penny Arcade Expo (PAX) is happening this week, and Oculus will be there to show of its wares to the masses. For the first time since revealing the final design of the Rift, the company will be letting the general public try out its forthcoming virtual reality headset. Thus far, the only public trials of Oculus's product have been with the Rift DK2 in unofficial capacities. Only members of the press (and industry insiders) have had the privilege to try out the VR headset in its final form.

This weekend at PAX, Oculus will be holding continuous demo sessions throughout the event, but you will have to schedule your slot in order to try it out. To do so, download the Oculus Live application to your mobile device. Once inside the app, select "Rift Demo" from the menu, and you'll be met with a calendar of time slots. Oculus has a generous number of spaces available, with 10 slots per half hour, but spaces are filling up fast, so don't delay.

Demos for the Rift will take place at Oculus's booth at PAX and will start at 10am PT and will run until 6pm PT on Friday, Saturday, Sunday and Monday. Those lucky 640 people will undoubtedly come away from the experience with a whole new perspective on VR. If you're fast enough, maybe that will be you.

Follow Kevin Carbotte @pumcypuhoy. Follow us @tomshardware, on Facebook and on Google+.

 Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years. 

  • DonGateley
    Seatle.
    Reply
  • alidan
    are those headphones?
    please whatever god there is tell me those are for the event or removeable and they add next to nothing to the cost...
    Reply
  • mitch311
    Them headphones are bound to be low quality. It will nice if they sell a cheaper sku without the headphones and XBOne controller. If one already has better headphones and a controller, then it may not be necessary to get a second of each
    Reply
  • falchard
    Ugh the Xbox controller. So uncomfortable if you don't use it constantly.
    Reply
  • jasonelmore
    Ugh the Xbox controller. So uncomfortable if you don't use it constantly.

    better ergonomics than most controllers because it's meant for virtually any size hand.. the Playstation controllers are all made for smaller hands (Japanese tend to have small hands).

    it's much better than oculus's first party controller as well.
    Reply
  • alidan
    16517974 said:
    Ugh the Xbox controller. So uncomfortable if you don't use it constantly.

    better ergonomics than most controllers because it's meant for virtually any size hand.. the Playstation controllers are all made for smaller hands (Japanese tend to have small hands).

    it's much better than oculus's first party controller as well.

    i want the original xbox controller size, very comfortable in my hands
    as for xbox or playstation, i have never had a playstation controller i had to take apart and sand down the joystick area because if you define a range of movement as 1-100 the controller needed a dead zone of 25 to not move and had an upper limit of range of 95... xbox controllers are such pieces of crap. to make it even better, microsoft told me to pound sand when i went in for a warranty replacement with lead to me taking the thing apart and sanding it.
    Reply
  • rhysiam
    are those headphones?
    please whatever god there is tell me those are for the event or removeable and they add next to nothing to the cost...
    They are removable. Tom's includes a paragraph on it in their response to the unveil of the consumer version.

    the final Rift has headphones attached to the sides to provide immersive audio to match the immersive visuals. If you wish to use better headphones, you can; the attached ones are easily removable. (Cue headphone vendors scrambling to work up marketing materials that say, "Optimized for Oculus Rift!")
    Source
    Reply
  • DonGateley
    16517638 said:
    are those headphones?
    please whatever god there is tell me those are for the event or removeable and they add next to nothing to the cost...

    Yes they are and yes they are removable. High quality 'phones no longer need be expensive with the huge advances in magnetic and diaphragm materials is recent time. There is also going to be plenty of audio digital signal processing in the thing so they can make them sound like anything they fancy. I wouldn't be too quick to dismiss them.
    Reply
  • alidan
    16518507 said:
    16517638 said:
    are those headphones?
    please whatever god there is tell me those are for the event or removeable and they add next to nothing to the cost...

    Yes they are and yes they are removable. High quality 'phones no longer need be expensive with the huge advances in magnetic and diaphragm materials is recent time. There is also going to be plenty of audio digital signal processing in the thing so they can make them sound like anything they fancy. I wouldn't be too quick to dismiss them.

    i have yet to hear small headphones that had any kind of sound come out of them that was good
    but that's not the issue, i would never use that style of headphone because on ear headphones are the most uncomfortable thing i have ever used in my life, there is a reason i only buy over the ear headphones.

    and as for cost, in headphones you hit a wall at about 500$ where you no longer see a quality gain that's proportional to the money you spend, in that vein 150-250 is where you get the most for your money quality wise.

    the most recent time i had headphones that were on the ear, they were 80$ from sennheiser and i thought they were absolute crap... i am going to sincerely doubt that the headphones on the rift are as good as those, for cheaper that that, and is why if those add to the price i see it as a reason not to get the rift.
    Reply
  • piklar
    Let's hope Oculus gets onto these sweet 5.7" 2160p panels that Samsung , Panasonic are starting to churn out.. who wants to see pixels in VR?
    Reply