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Pimax 8K Kickstarter Backers Probably Won't Get Headsets Next Month

Pimax revealed its plans for CES 2018, and the update indicates that Kickstarter backers shouldn’t expect to have a headset in their hands in January. The company’s current roadmap pins the production schedule for the spring.

In September, Pimax launched a Kickstarter campaign for an ambitious “8K” VR headset. The Pimax 8K would feature dual 4K low-persistence displays that operate at up to 90Hz and provide a 200-degree FOV. The Pimax 8K headset also supports Steam VR Tracking and offers interoperability with HTC Vive controllers and base stations. Pimax is also developing a range of accessories for the headset.

The Pimax 8K’s combination of high resolution, high FOV, and compatibility with Valve’s proven Steam VR technology struck the right chord in the VR market, and the company smashed its campaign goal in a matter of hours. Pimax originally hoped to bring in $200,000 and ended up with over $4.2 million from 5946 backers.

As part of the Kickstarter deal, Pimax said that it would ship the first batch of Pimax 8K headset in January. We thought the delivery schedule might be too ambitious, and it now it appears we may have been right. Pimax released a development update about the Pimax 8K headset and revealed its plans for CES 2018, both of which suggest that the company won’t be fulfilling orders in January.

Pimax said that it would be presenting the fifth prototype model, not a production-ready headset, at the next Consumer Electronics Show. The company said that it would be taking feedback that it receives at CES into account for the final design.

Pimax said that the fifth edition prototype features an improved IPD adjustment system. The third edition, which we tried at Immersed 2017, didn’t include a functioning lens adjustment system. Pimax said the newest headset offers better heat dissipation than the previous model, and it is constructed of a stronger material than earlier prototypes, which could increase the weight of the headset. The new design also includes covers for Steam VR Tracking sensors.

Pimax is still in search of feedback, but that’s not the primary source of the production delay. The company promised dual 4K displays that can operate at 90Hz. However, it’s having difficulty achieving that goal. Pimax maintains that 90Hz is “theoretically feasible,” but its current solution falls short. The company is “exploring a new hardware solution” and expects to have an answer in March.

Pimax said that it would still be possible to receive a headset in Q1, as it plans to send early headsets to a select group who can provide additional feedback and help weed out production issues before rolling out large quantities to backers. The company said that it prioritizes delivering a quality product over adhering to a projected production schedule.    

  • derekullo
    All you need are 2 - Geforce 1080 Ti's per eye to hit 90 fps at 4k and you're set.

    "Theoretically feasible" lol
    Reply
  • Rock_n_Rolla
    IMO,

    A 90 fps was never mentioned but 90Hz. they referring to SRR per display i think, but since they mentioned "theoretically feasible" i guess that says it all, they cant do it as of now and with todays high end VR headset developers with deeper budget for RnD they too are having a bit of hard time to reach that performance on a dual 4K screen without a use of high end dual GPUs that can render complex 3d with decent FPS enough for the user to ejoy the product which if PIMAX managed to integrate it on their VR headset their product would very much look like MSI's VROne Vr backpack but in a much larger size since they'll be using multi GPU setup.
    With their current pricing on PIMAX 8K, chances are its not enough and for sure they're having issues on their hardware setup requirements since they are now lacking budget.

    Back to the drawing board Pimax.. I hope u can
    pull your product successfully. *Best wishes*
    Reply
  • Jeff Fx
    20527978 said:
    All you need are 2 - Geforce 1080 Ti's per eye to hit 90 fps at 4k and you're set.

    "Theoretically feasible" lol

    That's for the 8K X, and was never considered to be reasonable since the vast majority of VR apps do not take advantage of SLI.
    Reply
  • Jeff Fx
    I didn't expect this to ship on time, but Spring is later than expected. I'd still rather have it work better than be delivered on time.
    Reply
  • uglyduckling81
    Also the thing is up scaling rather than rendering in 4k per eye. It's actually only rendering at a similar resolution to the Vive and RIFT so current high end hardware should do the job.
    I've never seen up scaling in action before since im not a console guy but I've read it's not the best.
    Still it should be an improvement over vive and rift.
    It will be a while before we see a true 4k VR probably given the hardware required to run such a device.
    Dual Titan V would come close as it can run over 60 FPS at 4k in pretty much everything. Of course they are $3k each and can't run SLI.
    Reply
  • bit_user
    20527978 said:
    All you need are 2 - Geforce 1080 Ti's per eye to hit 90 fps at 4k and you're set.

    "Theoretically feasible" lol
    Their HMD doesn't display native 4k per eye - it's upscaled.
    Reply
  • Diji1
    OK so I'm probably wrong but isn't there no examples of 4K LCD displays operating higher than 60Hz. It's "theoretically feasible" but still no sign.

    If this is correct it suddenly makes the project seem rather tenuous in terms of delivering 90Hz displays. I hope I'm wrong.
    Reply
  • Diji1
    >That's for the 8K X, and was never considered to be reasonable since the vast majority of VR apps do not take advantage of SLI.

    Was just thinking - does it need to be SLI to power the Pimax?

    SLI is using two GPUs to process one display. Is using two GPUs to process two displays in VR different to SLI?
    Reply
  • Xzi
    20527978 said:
    All you need are 2 - Geforce 1080 Ti's per eye to hit 90 fps at 4k and you're set.

    "Theoretically feasible" lol
    The input signal is 1440p and it's being upscaled. Even a GTX 1070 I know can drive VR 1440p@90 FPS. Especially if you factor in re-projection techniques.
    Reply
  • dark_lord69
    "Even a GTX 1070 I know can drive VR 1440p@90 FPS"
    Ummm...
    LOL, No, I don't think you understand how hard it is to push VR...
    A resolution like that will only work when you play certain low requirement games.

    But, for example:
    Doom VFR requires the GTX 1070 as a minimum for 1080x1200 per eye.

    Video cards need to get a lot better for 4K per eye VR. OR the game would need to render with very little details. With 4k and photo realistic graphics you'd need something beyond the GTX 1080 Ti
    Reply