Getting Fully Immersed With Pimax's 8K VR Headset (Hands On)

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • juhstan
    Nice article. Pimax's tech looks legit, but it seems the hardware is a bit suspect.
    Reply
  • dstarr3
    That is suspiciously inexpensive.
    Reply
  • cryoburner
    The biggest problem I see with this headset is that it is being marketed as "8K", but the actual resolution isn't anywhere close to that. Standard 8K resolution is equivalent to four 4K screens, or over 33 megapixels. But even if we add together the resolution of both 4K screens here, it only works out to half that. Then, it sounds like the actual signal coming into the headset is only 1440p per screen, which when added together only works out to less than 7.4 megapixels total, less than the resolution of even a single 4K display, or under one fourth the resolution of 8K. Sure, the headset might offer higher resolution than any of the big-name headsets currently out, but calling it "The World's First 8K VR Headset" is pure marketing fluff, and involves stretching the definition of "8K" in multiple ways.
    Reply
  • jossrik
    Calling these 8k is no different than naming your tower cooler "Ice" or "Chill". Marketing does it's job in nearly all aspects of computing, it's fine. I understand, cause I have the same problems listening to people talk about pyramids being made by aliens... Yet I digress. 7200RPM HDDs as fast!
    Reply
  • burkhartmj
    20301644 said:
    That is suspiciously inexpensive.

    That's because it's literally just for the headset, not even the sensors. They specifically state in the reward box to get the cheaper tiers only if you already have a Vive so you can use its tracking sensors. For controllers and tracking sensors to be included you're looking at $799.
    Reply
  • Heliosurge
    Yes Starbreeze shouldn't have called there StarVR 5k panoramic (2x1440p). Lol

    Most are using the combined veetical lines as a showcase value. Vr headsets need to be seen as special purpose monitors & as such have a different standard spec reporting than conventional monitors. As for upscaling? While it is dual qhd input, the panels native resolution remains valid as its pixel/subpixel value is present vs 2.5k display which has less.

    One of the key point problems is no real standardized spec reporting with VR headset manufacturers which makes it challenging to compare headsets by specs.

    Overall Resolution: Panel's Native + input
    -important for gpu requirement

    Panel Type: CLPL/OLED/LCD
    Sub Pixel Layout: RGB/PENTILE
    -This affects quality of SDE (rgb is better)

    Brightness/Contrast
    -Lux, Nits (one or botg)
    -not dynamic contrast real contrast

    Latency & Frequency

    FoV
    -Vertical/horizontal
    -Diagonal
    Reply
  • bernardcozier
    I actually like the fact it is doing upscaling from 1440p. 1440 is more than good enough....the main advantage you get here is the absence of Screen Door Effect...that's where each 4K per eye display really shines and it's not necessary for the game to render native 4K per eye which would bring the games to a crawl anyway.
    Reply
  • Heliosurge
    Of course I missed
    Per Eye Resolution: Native/input res
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  • Heliosurge
    Agreed @bernardcozier. As an owner of tge PiMax 4k i can say the upscaler works well. Having been at Immersed i can assure you the 8k is like night & day to the 4k model!
    Reply
  • olli.honkasalo
    @HELIOSURGE, isn't Pimax 8K just two higher refresh rate Pimax 4Ks strapped next to one another with Vive tracking? I mean, it's not a bad thing, but the resolution is the same, scaling is the same and they both use LCD-panels.
    Reply