Wireless PC-Connected VR HMDs Might Not Be Far Off: Quark VR Made A Wireless Vive Transmitter

There’s no doubt that virtual reality has tremendous potential to change the way we game, consume entertainment and even work, but this new medium has a long way to go before the average person buys into the concept. The most common complaints people have are that the HMDs have to be higher resolution, the computers need to be more powerful and yet more affordable, and probably most importantly, the industry has to figure out a way to cut the cords and go wireless.

It appears as though a company from Bulgaria may have cracked the wireless puzzle. Quark VR, a division of Intugame, announced that it would be showcasing a Wi-Fi-based wireless system for the HTC Vive later this year. The company said it has been working with Valve to create a device that can transmit and receive the signals coming to and from the Vive HMD.

We don’t know much about Quark VR’s solution, but the company said that it created a small transmitter device that you put in your pocket. The Vive plugs into it, and it handles the signal between your PC and the HMD.

The transmitter leverages Wi-Fi for its wireless signal. Quark VR acknowledged that there is a a certain amount of lag when sending VR data over Wi-Fi, but the company said that it is “getting extremely close to be able to show it in action.”

Quark VR didn’t say exactly when it will be demonstrating the wireless solution, but the company has plans to showcase the tether free Vive system later this year. Intel recently showcased a proof of concept wireless system with WiGig, and it used a Rift DK2. Perhaps the days of tether-free VR are closer than we ever expected.

 Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years. 

  • hdmark
    this would be great but im wondering about powering the HMD then? would they then need battery packs connected to them ? (not sure if they already do have batteries that i just didn't realize)
    Reply
  • Jeff Fx
    18531207 said:
    this would be great but im wondering about powering the HMD then? would they then need battery packs connected to them ? (not sure if they already do have batteries that i just didn't realize)

    Yes, the headset would need battery packs. it's now powered via the cable. The cable is getting to be more of a problem as more advanced games come out, so this can not come soon enough.
    Reply
  • -Fran-
    Wait, are they going to use the 2.4Ghz/5.2Ghz band or they will use *WiFi* as a transport layer? If it's the latter, then the lag will be perceivable and, most probably, annoying to boot.

    You have to think you're tricking your eyes into movement and the brain-to-eye lag is ~13ms. So, moving your neck, your brain will expect "something" in less than that amount to process and then have a reaction to it. WiFi plus processing will put that north of 50ms, so I don't know if it's a good idea (considering the target of 90FPS translates to ~11ms + WiFi lag of ~35ms).

    Cheers!
    Reply
  • kcarbotte
    18531207 said:
    this would be great but im wondering about powering the HMD then? would they then need battery packs connected to them ? (not sure if they already do have batteries that i just didn't realize)

    There would definitely need to be a battery system of some sort. They will probably talk about that when they reveal it later this year.

    18531297 said:
    Wait, are they going to use the 2.4Ghz/5.2Ghz band or they will use *WiFi* as a transport layer? If it's the latter, then the lag will be perceivable and, most probably, annoying to boot.

    You have to think you're tricking your eyes into movement and the brain-to-eye lag is ~13ms. So, moving your neck, your brain will expect "something" in less than that amount to process and then have a reaction to it. WiFi plus processing will put that north of 50ms, so I don't know if it's a good idea (considering the target of 90FPS translates to ~11ms + WiFi lag of ~35ms).

    Cheers!


    Valve is involved with this project and is intimately aware of the need for low latency to acheive comfortable VR. It sounds like this company has made some sort of breakthrough that gets around that problem.

    Again, we'll know more when Quark VR is ready to talk about it.
    Reply
  • jaber2
    The two things that is stopping me from getting one in the market are the bulky HMD and the wires
    Reply
  • dstarr3
    Honestly, I wouldn't be opposed to wearing some battery pack on a belt or something with a wire running down my back. I hope they don't get too optimistic and put too small a battery in the HMD itself to avoid that. I'd rather have six hours of use on my belt than an hour in the device.
    Reply
  • Jeff Fx
    18531297 said:
    Wait, are they going to use the 2.4Ghz/5.2Ghz band or they will use *WiFi* as a transport layer? If it's the latter, then the lag will be perceivable and, most probably, annoying to boot.

    You have to think you're tricking your eyes into movement and the brain-to-eye lag is ~13ms. So, moving your neck, your brain will expect "something" in less than that amount to process and then have a reaction to it. WiFi plus processing will put that north of 50ms, so I don't know if it's a good idea (considering the target of 90FPS translates to ~11ms + WiFi lag of ~35ms).

    Cheers!

    I expect it'll be WiFi-like on the same band, but with optimized communications protocols. It only needs to get signals to and from a single device in the same room as the base-station, which removes a lot of complexity. The only issue might be with the FCC for using WiFi frequencies for something that is not quite WiFi.
    Reply
  • edhem
    As a user of the HTC Vive, neither the wires nor the weight of the HMD are a problem in regards of use. Of course I would prefer to have it wireless, but as an early adopter, the device is doing a great job. As I recall they were talking that 5G speeds could replace the wires and reduce lag, I am curious what happened to that idea.
    Reply
  • Jeff Fx
    18531777 said:
    As a user of the HTC Vive, neither the wires nor the weight of the HMD are a problem in regards of use. Of course I would prefer to have it wireless, but as an early adopter, the device is doing a great job. As I recall they were talking that 5G speeds could replace the wires and reduce lag, I am curious what happened to that idea.

    The wires are an annoyance, and occasionally disrupt game play, so I'd say they are a problem. This is still the best toy and exercise device I've ever owned, but it will be a lot better without wires.

    The HMD annoyed me too, becoming uncomfortable pretty quickly, but replacing the straps with welding head-gear solved that part of the problem.
    Reply
  • jjbtexas
    Running the entire unite over thunderbolt would be the best option right now. Wireless is great but lag and battery packs are not the solution.
    Reply