3D Chips and Cards

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Up To 32 MB Of Onboard Memory At Clock Speeds Of Way Over 100 MHz

The onboard memory of each 3D-card has a very high impact on the overall 3D-performance. 16 MB is enough to run 3D applications at up to 1024x768 in 32 bit color depth (this is not valid for PVRSG, which needs less memory for that). Realistic 3D scenes at 1280x1024x32 bit color require 32 MB and that's what is state-of-the-art today. The memory clock still varies a lot between the different chips and so does the width of the memory interface, where currently 128 bit is state-of-the-art, moving towards 'dual-256 bit' = 2 interfaces with 128 bit or real 256 bit soon. The graphics memory bandwidth is an important limiting factor of the 3D-performance and you can say that a vendor who can safely handle highest memory clocks is well prepared for future developments.

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