AKG Ara and Lyra Microphones Review: Excellent Audio, Niche Audience

AKG’s first USB microphones don’t quite understand their form factor yet.

AKG Ara and Lyra Mic
(Image credit: © Tom's Hardware)

Tom's Hardware Verdict

The AKG Ara and Lyra are great microphones in a vacuum, but a vacuum is the least likely environment for a USB device. The lack of pickup patterns on the Ara and the poor background noise negation on both makes these microphones ideal only for pre-recorded material.

Reasons to buy

  • +

    + High sample rates

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    + Great general sound

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    + Stylish looks

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    + Free Ableton Live 11 Lite

Reasons to avoid

  • -

    Lack of controls

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    Software only useful for some

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    Lack of pickup patterns on Ara

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    Poor background noise negation

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The best gaming microphones don’t just need to offer high-quality sound. They also need to have a variety of useful pickup patterns, come with intuitive controls and block out background noise. AKG, an offshoot of Harman, is a popular and well-respected audio engineering company that professionals swear by. But its newest USB microphones, the AKG Ara and AKG Lyra, perhaps lean too far into that legacy. 

While they offer astonishingly high sample rates and high-quality general sound in an ideal environment, both their microphone capsules and software aren’t built for a livestreaming environment or the harsh realities of recording from a desk. While they might be useful for some amateur musicians or podcasters, so are other USB microphones that also handle streaming well. In other words, these aren’t built to handle the wide variety of use cases most USB microphones have to contend with, and instead come across as lesser versions of AKG’s professional-level gear.

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Michelle Ehrhardt is an editor at Tom's Hardware. She's been following tech since her family got a Gateway running Windows 95, and is now on her third custom-built system. Her work has been published in publications like Paste, The Atlantic, and Kill Screen, just to name a few. She also holds a master's degree in game design from NYU.