Radeon RX 6600 1080p Gaming Performance
Like its big XT brother, the Radeon RX 6600 is primarily intended for 1080p gaming. Older games and some lighter esports fare can run at higher resolutions and still break 60 fps, but more demanding games already struggle at maxed out 1080p settings. Which is why we're also including our suite of 1080p medium results for this review.
The problem with mainstream GPUs is that they generally don't offer anything new in terms of performance and features. Instead, you're supposed to get better performance and more features than the previous generation hardware, but the cards will be substantially slower than more expensive offerings. As a trimmed down Navi 23 variant, we expected performance to be 10-20% slower than the RX 6600 XT, and overall the RX 6600 falls right in that range: It was 11% slower than XT model at 1080p medium across our nine game test suite.
Perhaps more importantly, we need to look at how the RX 6600 stacks up against the RTX 3060. These cards nominally start at the same $329 price point, though in practice Nvidia's card tends to hover closer to $700 on places like eBay, or if you get lucky in the Newegg Shuffle (opens in new tab) you might be able to snag one for under $500 (with a potentially questionable bundled item). The RX 6600 XT meanwhile sells for around $600, and outside of games that use ray tracing and DLSS, it tends to be the faster card. We expect the RX 6600 will sell for at least $50 less than the 6600 XT, which means we could see prices of around $450–$550 in the current market.
In terms of performance, the RX 6600 was 4% slower than the RTX 3060. 1080p also represents something of a best-case scenario for the RX 6600, and we expect the gap to widen as we increase the quality and resolution since the Infinity Cache benefits go down at higher resolutions. 1080p medium probably sits well below where most people buying the card will play, so let's also look at how the cards fare at 1080p ultra — and generally speaking, 1080p high will land halfway between the two results.
Another point of comparison that's not shown in these charts is the RX Vega 64. The RX 6600 performed about 6% faster at 1080p and uses about half as much power, so efficiency has improved dramatically, prices are lower, and performance is roughly the same.
With 8GB of VRAM, 1080p ultra shouldn't pose much of a problem, and it doesn't. The RX 6600 averaged 95 fps across our 13 game test suite, and once again fell 13% behind the RX 6600 XT. It was also 2% slower than the RTX 3060, again reinforcing the fact that most games don't need more than 8GB of VRAM at this resolution.
Generally speaking, 1080p ultra runs quite well on the RX 6600, delivering roughly the same level of performance as the RX 5700 at 1080p (it was 2% faster). That card came out over two years ago and originally cost $349, though it was regularly available for around $310 for the better part of a year after launch — right up until the pandemic inspired shortages kicked in. As with the XT variant, we're not getting better performance for less money, but you do get roughly the same level of performance with a more efficient architecture.
Let's also take a deeper dive and look at the individual games. The RX 6600 leads Nvidia's RTX 3060 in several AMD promoted games (Assassin's Creed Valhalla, Borderlands 3, and Dirt 5) along with Forza Horizon 4. Everything else favors the RTX 3060 by anywhere from 2% to as much as 14%. The RTX 3060 would easily win out if both cards were available for their MSRPs, but we'll have to wait and see what street pricing looks like on the RX 6600 over the next few weeks.
We're not going to do a separate page for DXR this time, because as you can see in the above charts, the less said the better. The more complex ray tracing games really don't do too well on the RX 6600. AMD's RDNA2 architecture doesn't have hardware accelerated BVH traversal, instead relying on shader code to do that part of the ray tracing algorithm, and that may be part of what causes performance to suffer — something for RDNA3 to fix. Whatever the case, games that use multiple ray tracing effects, and in particular games that aren't AMD promoted (looking at you, Godfall and Dirt 5) tend to perform quite poorly on the Navi 23 GPUs.
We didn't use DLSS or FSR upscaling here, so all of these results were run at native 1080p. Even then, multiple games were extremely unplayable at these settings. Of course, you wouldn't use maxed out settings with ray tracing if the result is sub-20 framerates, but we use the same settings across all GPUs. Also note that the games where performance really tanks (e.g., Cyberpunk 2077, Fortnite, Minecraft, and Watch Dogs Legion) can get a bit weird on minimum fps — the RX 6600 actually outperformed the RX 6600 XT from a couple months back, likely due to driver differences, but we're not going to get excited about either card when both are running at single digit framerates.
Not to put too fine a point on it, but AMD's RDNA2 GPUs simply don't work very well at ray tracing when they only have a 128-bit memory bus and a 32MB Infinity Cache. That appears to be the major sticking point, and it's a bit interesting as we've seen quite a few games where even the RTX 2060 with 6GB VRAM still does okay. For whatever reason, AMD's RX 6000 GPUs often need more VRAM than Nvidia's GPUs in order to get serviceable ray tracing performance.