ATI's Optimized Texture Filtering Called Into Question

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Angle Optimization In Anisotropic Filtering

Let's move to a new chapter in today's optimizations, those of adaptive, angle optimized anisotropic filtering. They have been in use for a long time in ATI cards. NVIDIA practically adopted this technology with the GeForce 6800. Here, too, it is a matter of saving computing time. A surface is thus anisotropically filtered with a varying factor depending on the angle to the viewer.

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