ATI Rage Fury MAXX Review

T&L

With all its mighty fill-rate, the Rage Fury MAXX still doesn't have the brains to calculate the complicated floating-point math needed to process transform and lighting information like the dedicated T&L engine in the GeForce 256. This means that in software which takes advantage of hardware T&L, the Rage Fury MAXX is going to run into a bit of trouble. It will have to rely solely on the performance of the CPU for all transforms and lighting. Things might not be so bad with a high speed Athlon or Pentium III but even then it still won't match a dedicated geometry engine. However, T&L still hasn't raged into the software scene just yet and ATI plans to have a T&L version out within the next few months when T&L games do start to appear. At that point in time you should have three cards with T&L to choose from. NVIDIA's GeForce 256, S3's Diamond Viper II (hopefully S3 will have a working, T&L supporting, driver by that time) and ATI's next generation of Rage Fury MAXX that will include hardware T&L.