ATi Takes Over 3D Technology Leadership With Radeon 9700

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Pixel Shader 2.0 Specification

When, a bit more than a year ago, NVIDIA released GeForce3, which was the first 3D chip to include vertex as well as pixel shaders, the world of 3D developers welcomed the vertex shader, but criticized the half-hearted specs of the pixel shader. DirectX 9 is supposed to finally improve this situation, even though the new pixel shader 2.0 spec doesn't seem to be as much of a leap forward as one would have expected. The most important addition to the pixel shader spec is certainly the inclusion of 64-bit and 128-bit floating point color precision. Besides that, new instructions have been added and the maximum number of pixel shader instructions has been increased to (a still measly looking) 160, but there is still now flow control. NVIDIA's upcoming 'NV30' will go several steps further than that, but more about this in three or four months' time, when NVIDIA's new chip's review units will finally hit the reviewers' desks.

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