Bandwidth For The Masses! VIA P4X333 with DDR333 and AGP 8x

Test Setup

Intel Hardware (Socket 478)
133 MHz FSB - 533 MHz Memory Clock
Processor Pentium 4A 2.5 GHz (2533 MHz)
Intel 850 E Aus P4T533-C Revision: 1.01 Bios: 1001 BETA 007
VIA P4X333 VIA Reference Board VT8116 Bios: 6877
Memory Setup by CL2-2-2 (no Sale)
RAM 1 4x 128 MB RDRAM, PC1066, 400 MHz, 32ns, Samsung
RAM 2 1 x 512 MB, DDR333, 166 MHz, CL2.0, Wienbond
Common Hardware
Graphics Card GeForce 4 Ti 4600 (MSI MS-8870)
Memory: 128 MB DDR-SDRAM
Memory Clock: 650 MHz
Chip Clock: 300 MHz
Hard Drive 40 GB, Maxtor 5T040H4
7,200 rpm, 2 MB Cache, UltraATA/100
Drivers & Software
Graphics Driver Detonator 4 Serie, Ver. 28.32
VIA Chipset Driver V1.50 BETA
VIA AGP Driver V4.11 BETA
DirectX Version 8.1
Intel 850E Driver V 4.00.1009
Intel IAA Driver V 2.0
OS Windows 2000 SP2 + SRP
Benchmarks And Settings
Quake III Arena Retail Version 1.16
command line = +set cd_nocd 1 +set s_initsound 0
Graphics detail set to 'Normal'
Benchmark using 'Q3DEMO1' and 'NV15DEMO'
3DMark2000 Pro Version 1.1 Build 340 - default Benchmark
3DMark2001 Pro Build 200 - default Benchmark
PCMark2002 Pro only CPU and Memory Bench (no Video Memory)
SiSoft Sandra 2001 Professional Version 2001.3.7.50
SPEC viewperf V7.0 (1280x1024/32Bit)
mpeg4 encoding Xmpeg 4.5
DivX 5.01 Pro (YV12)
Compression/quality: Slowest
Data Rate: 780 kBit
Format: 720x576 Pixel@25 fps
150 MB VOB file, no Audio
Studio 7 Version 7.31.6 (MPEG 2)
Sysmark 2002 no Patch
Lame Lame 3.91 MMX, SSE, SSE 2, 3DNow!
WinACE 2.11, 178 MB WAV file, best compression, dictonary 4096 kB
Cinema 4D XL R7 Version V7.303, Rendering: 1024x768
3D Studio Max Version 4.2
Rendering of scene "Rabbit"
800x600 10 images
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