Benchmark Results: World in Conflict
At maximum settings with no AA or anisotropic filtering (AF) applied, World in Conflict is an obvious exercise in CPU bottlenecks. When the overclock is applied to the system, all of the frame rates increase to practically the same level.
When 4xAA and 16xAF are added to the mix, we see the stock system is still CPU-limited. However, the overclocked numbers are demonstrating a meaningful spread, indicating the graphics cards are becoming the bottleneck at these settings.
Once again, the $1,300 Micro-ATX system is proving itself to be a formidable gaming machine at maximum detail settings and a resolution of 1920x1200, while no overclocking is required.