Test Setup
Test Hardware | |
---|---|
Processor | AMD Athlon XP 2200+ (1.8 GHz) |
RAM | 256 MB PC3200 CL2, Corsair Micro |
Hard Drive | IBM DeskStar 60GXP, IC35040, 40 GB, 7.200 rpm |
Graphics Card | nVIDIA GeForce 4 TI 4600, 128 MB DDR |
Other Hardware | |
Network Card | 3COM 3C905-TX |
Hard Drive | IBM DeskStar 60 GXP / IC35, 40 GBUltraATA/100, 7.200 rpm, 2 MB Cache, NTFS |
Drivers, Software & Settings | |
Graphics Driver | Detonator 4 Serie Version 30.82 |
Chipset and AGP Driver | VIA 4in1 4.43 |
DirectX Version | 8.1 |
Resolution | 1024x768x16, 85 HzSPECviewperf : 1280x1024x32, 85 Hz |
OS | Windows 2000 Professional SP3 |
Benchmarks | |
Quake III Arena | Retail Version 1.16command line = +set cd_nocd 1 +set s_initsound 0Graphics detail set to ’Normal’Benchmark using ’Q3DEMO1’ |
Unreal Tournament 2003 | Official Demo |
Comanche 4 | Official Demo |
WinACE | 2.11, 178 MB Wave file, Best Compression, Dictionary 4096 kB |
SPECviewperf | Version 7.0 |
mpeg4 encoding | Xmpeg 4.5DivX 5.02 Pro (YV12)Compression/quality : SlowestData Rate : 780 kBitFormat : 720x576 Pixel@25 fps150 MB VOB-Datei, no Audio |
Sysmark 2002 | Internet Content Creation |
Lame | Lame 3.91 MMX, SSE, SSE2, 3DNow ! |
We ran all of the benchmarks twice : once with DDR400, the second time with DDR333. For this reason, we reduced the benchmarks to a reasonable number and also changed some parts. In lieu of Unreal Tournament, we are now using Unreal Tournament 2003, as this requires significantly more performance and also utilizes DirectX 8 features. Instead of the synthetic benchmark 3DMark, we have begun using Comanche 4.